3 # 2 Tutorial.txt




The next day, I was just off, so I logged in as soon as the game started.

And I immediately created a character in an empty room, but it was a hassle, so I chose random. And the stats and occupation were apparently not random, but were decided from the beginning.

In my case, I was a summoner. The kind that summons monsters and stuff. I don't intend to prioritize the game's strategy, and if I can take it easy and travel the world with monsters, that's a dream come true, I suppose. It's a dream come true.

Follow the information and go through the tutorial as a summoner.

Welcome to Elysion Online. This game is a VR MMO. It's a game designed to let you all experience a different world.

After the initial greetings, that's where the explanation begins.

First of all, the game was a typical VR MMO where you start in the first town and from there you go out into the field to play against monsters.

《You can interact with various countries and NPCs, so please try to actively engage with them. However, if excessive contact occurs, you will be reported, so please be careful. If this happens between players, please call the GM and let us know. The management will take appropriate action.

So s*xual harassment and the like are banned. I guess this is natural. I can see Kaito being thrown in jail.

First of all, about the combat, I was free to go about this. It seems that any attack that causes damage in reality, whether it's punching or kicking, will cause damage. However, it is said that the more skills you acquire and use, the more damage you take.

In addition, there are two types of damage, fall damage and underwater damage.

Falling damage occurs when you jump from the second floor of a house. It seems that the damage increases with altitude. So if you're flying through the air on a pegasus and you fall off a horse, you're not going to be saved. I think it's a normal level of trauma, but I've heard that it's designed to black out so that you don't get traumatized.

The same goes for underwater damage. The damage that occurs when you are underwater. So it's damage that shows you can't breathe underwater. However, it seems that you can reduce or nullify the damage with swimming skills, magic, equipment and items.

There are six major skill categories.

Basic Skills
Skills that add a correction to an action.
For example: bare hands, swimming, etc.

Martial Arts Skills.
A skill that allows you to use martial arts.
The skill level increases with the normal use of the weapon.
Examples: one-handed sword, staff, etc.

Production Skills.
A skill that allows you to use a production skill.
Simply using a skill increases the skill level.
Examples: gathering, logging, mining, blacksmithing, etc.

Magic Skills.
A skill that allows you to use magic.
Simply using a skill increases your skill level.
Examples: fire magic, wind magic, etc.

Limited Skills.
A skill to be learned in a limited number of jobs and other areas.
Your skill level will increase as you use the skill.
Examples: Summoning Magic, Alchemy, Ninjutsu, Fighting Spirit, etc.

Special Skills.
Skills that do not belong to the above categories that are released after meeting special conditions.
Simply using a skill increases the skill level.

Apparently there are some of these skills that are used automatically and manually. I thought it wouldn't be good for all of them to be auto, but I guess it's no good. Is the lack of examples for special skills a spoiler?

And it seems that you can use skill points to acquire skills. There are 25 pts at first, and you can increase them by leveling up and completing quests. If you don't spend them, there's a chance you won't be able to get the skills you want.

Furthermore, it seems that you can learn any skill that has been released. It seems that this allows even wizards to fight with swords, but it's not always easy due to their status.

Next up is the explanation of the martial arts. These are so-called special moves that are unleashed with a weapon. It is said that each skill classified as a martial skill has its own martial skill. However, it is said that similar weapons may be used with the same martial arts skill.

The advantage of martial arts is that the time required to unleash a technique is small. It is said that it does not consume magic power. As for time, it is said that the larger the technique, the longer it takes. It would be unbearable if he suddenly shot a special move.

The downside is that it's said to be a somewhat fixed move. Of course, ...... it would be weird if someone who knows nothing about it could use a master's technique. The rest of the time they have to shout out the name of the martial art. It might be embarrassing for some people.

Next is the magic skill I'm interested in. This has a chanting time. Weak magic is short, strong magic is long. In addition, it seems to be a specification that cannot move while chanting, and cancel when attacked.

While powerful, it seems to be a skill with many skittishness. The first six types of magic are wind, fire, earth, water, light and dark. In addition, it seems that the staff weapon will have no attributes.

It is said that the monsters also have attributes, and each has its own weaknesses. The details are as follows.

Wind is strong against water.
Water is resistant to fire.
Fire is resistant to earth.
Earth is strong against wind.
Light and Darkness are both weak points.
No attribute has no weaknesses.

This relationship is also a general rule of the game. I've heard that each magic also has its own characteristics. For example, fire magic is often an attack magic, light magic is an aid to recovery and the like, and dark magic is often said to be an abnormality.

Next, let's talk about the quests. The game is basically a typical VR MMO where you take on various quests to earn money and items as you free the field. These quests are said to be available to players who belong to a quild.

There are five types of quests as follows

Defeat Quest: ...... A quest to defeat monsters.

Request Quests ......These quests are not for killing monsters. If you fail, you can retake these quests. There are some quests you can't resubmit.

Special Quests......These quests occur under special conditions. You may be forced to accept these quests. There are also some Quests that cannot be re-subscribed to.

Operated Quests......These quests are hosted by the administration. You can choose whether or not to participate in these quests.
World Quests......These quests are separate from the Administration Events and involve all players. Forced participation.

What's a great quest: ...... What's a world quest?

Next, let's talk about the system.

First, the fright system. Critical attacks, martial arts and skill failures will frighten you. When you are frightened, you can't move for a few seconds. Because of this scare system, you won't be able to use your martial arts and skills as much as you'd like.

Additionally, the chain system. This is a damage bonus that occurs when you make a series of attacks. Apparently, the more attacks you make, the more damage you take. It's a system that makes good use of the previous fright system.

Next up is the meal system. It's called a satiety meter, and it decreases over time, in battle, and in movement.

When it runs out, you become hungry, and your status will drop and you won't be able to move. In other words, when you get hungry in the field, it's the end.

You can recover from this by eating. And apparently you can take a meal even if you're full. In that case, there is no risk. I'm just saying, don't worry about obesity and enjoy your food.

As for the experience system, it's said that it's distributed if you're in a party. This means that the higher the number of people in a party, the less experience you will receive as an individual. Furthermore, when you die in battle, you don't get experience value, only experience value from using skills.

'What happens to the experience value if the person in your party dies?

The experience is shared among the survivors.

I see. People who die too much get left behind all the time. That's a pretty strict rule. Apparently you can get experience from producing other items.

Next is the friend system. This is a system where players can give their friend code to other players so that they can email or chat with them. Since we can't go on adventures by ourselves, this system will be a great help to us.

Next up is the dueling system, which is a solution to the problem. The dueling system allows you to fight in a special field called the dueling field, where you can apply for a duel in advance. The dueling system allows you to fight in the dueling field. Also, if you kill your opponent in a duel, you will not be killed.

The PK system is an abbreviation for "player killer" which is an action to kill a player.

The advantage of this system is that you get items and money from the player you killed. The disadvantage of this system is that if you do too much, you will be put on the wanted list of people to watch out for.

Incidentally, if you're caught by NPCs (e.g. guards) for misbehaving, you'll be put in jail and won't be able to do anything until you're released.
Furthermore, junior high school students and younger are not allowed to do or take this PK. Well, this is natural. Even college students were prohibited in some severe cases.

Lastly, I'm talking about the penalty for dying, commonly known as Despena. First of all, the status is all 1. Recovery is said to take longer, depending on the level. In addition, all items in your possession will disappear at random. If you run out of rare items, you're going to feel a dent.

That's the end of the system's explanation.

Next up is the explanation of the summoner.

Summoner is a profession that uses summoning magic to summon summon beasts. A summoner can summon a beast once a day. Furthermore, summoning a summoned beast can fail in some cases. The success rate depends on the skill level of the summoning magic. The first time is said to be a sure thing.

But isn't that a bit restrictive? Because if you fail all the time, you'll never be able to get away with it. I don't think that's a good idea: ....... Is there some kind of bailout system in place?

I was thinking about that, but apparently there's a further caveat.

I'm sure you've been thinking about this for a while now, but I'd like to point out that there is a limit to how many summons you can summon. Also, there is a limit to the number of summoned beasts that can be summoned, so please think carefully before you summon them.

It's a random summon and there's a limit on it! No, if there isn't, you'll have an infinite number of summoned beasts, so that's going to be a problem for you. ...... I'm pretty worried about that. At any rate, I'd say that summoning should be done with careful consideration of the restrictions.

There are two main types of summoned beasts. Animal summons and sub-racial summons. That was all I had to explain about this. So if I give you an example, you're saying it's boring. You could have said it.

Apparently there are personalities for each of the summoned beasts. So there's the sweetheart, and there's the blunt one. Basically, they are said to listen to what the summoner says, but sometimes they don't. In such cases, I was told to teach them properly. So education is also the role of the summoner.

I was further warned.

''Please be aware that if you abuse the summoned beast or do anything unpleasant, the summoned beast may run away or go out of control and attack you.''

You're not going to ban it. I would have banned it, but if that's the kind of rule you're going to have to follow. I'm not going to do it anyway.

And about the summoner's despena, I heard that it causes a status down, but not the item despena. And I heard that if the summoner dies first, the summoned beast will automatically disappear. So the moment I die, my defeat is confirmed.

That's the end of the summoner's explanation. Now it's time to summon the beast.