72 Chapter 1 Skill Summary.txt




combat attack skills

bare hands
A skill that increases in power when hitting an enemy. It is the first skill possessed by most combat professionals and not by wizards, clerics, or priests. Also, there is no martial art for this skill.

Fighting
A higher level of barehanded skill. Allows you to learn fighting techniques.

[Straight]
A skill that fires a straight, heavy punch.

[Jab]
A skill that releases a series of light punches. It is a move that does little damage, but allows the fighter to launch a second move without a stalemate at the end of the move.

Kicking
A skill that is released by kicking an opponent. You can increase the power of your kick.

[Front Kick]
A martial art in which you release a kick from a positive stance against an opponent.

[Foot sweep]
The martial art of brushing off an enemy's leg and rolling over.

[Back kick]
A martial art in which the opponent is kicked from a backward position. The gap is large, but it is more powerful than the front kick.

Side kick.
A martial arts technique in which you release a kick against an opponent from a sideways position. The power is almost the same as the front kick, but since you can attack while facing sideways, you can use it to catch your opponent by surprise.

Roundhouse Kick.
A martial art in which the fighter spins and then releases a kick. Although there is an opening to rotate, the power of this technique exceeds that of the back kick.

Jump Kicks.
A martial art in which you leap and then release a kick. The power of the move increases with the Leap skill. It has the same level of power as the roundhouse kick, but it is easy to duck, and once ducked, the attacker becomes defenseless.

Wands
A skill that can be learned by the person holding the staff. In addition to increasing the power of attacks with the staff, you can learn martial arts. Mainly learned by wizards, summoners, clerics, and priests.

[Hit]
The initial martial art of the staff skill. The technique of simply striking an opponent with a hand-held staff.

[Magic Up]
A martial art that increases the power of magic.

[Magic Bullet]
A martial art that releases a single magic bullet. This magic bullet has no attribute and can damage undead monsters.

[Magic Circle]

[Entrust]
A martial art that transfers one's magic power to an ally. This allows you to use magic or skills that you lack in magic power.

One-handed sword.
A skill that can be learned by those who have the sword. It increases the power of attacks with the sword and also allows you to learn martial arts. Mainly learned by knights and swordsmen.

[Slash]
The initial martial art of the one-handed sword skill. The technique of slicing through the enemy. Depending on your stance, the slashing action changes.

[Heavy Slash]
A technique in which he swings his one-handed sword and delivers a heavy slash. It is very powerful, but it has a weakness that leaves it unprotected after being ducked.

Nito Ryu
Equipping two swords or swords-type weapons allows you to use specific martial arts. It requires muscle strength and dexterity to learn it. Equipped with two weapons, the weight is also equal to two weapons, so you have to think about equipping them.

[Double Slash]
A technique in which the left and right swords are used to alternate slashes.

[Dual Edge]
A technique in which the left and right swords are used to make a series of quick attacks. Unlike Double Slash, it allows you to use different attacks, such as attacking from the side and attacking from below. It is also quicker than the Double Slash, allowing the attacker to use a smaller movement, so there is less risk of dodging. Instead, it is not as powerful as the Double Slash.

Bow.


Biting
A skill that increases the power of a bite to your opponent.

Claw Attack
A skill that increases the power of a claw attack. It does not have the same binding effect as the claws, but it is more powerful.

Claws
A skill that increases the power of a claw attack. You can also bind the enemy, and your skill level determines how long you will be able to bind them.

Surprise Attack
A skill that becomes a critical hit if you attack without being seen by the enemy. A useful skill for finishing off an opponent with a preemptive attack or stopping an opponent's movement with a surprise attack.

Water Blade
A skill that can be lodged in a water weapon to give the weapon the water attribute and increase its attack power. It also allows you to send water blades flying.

Hardened Fang
A skill that allows you to do more damage than a normal bite by hardening your fangs.

Assault
A skill that unleashes a powerful blow. Cannot be fired in succession, and will stall slightly after a strong attack.

Intimidate
A skill that frightens the enemy by shouting. Scaring enemies will cause them to cancel their attacks.

Ice Claw.
Skill to attack with ice claws. It causes damage from the ice attribute.

Fang of Waterification
Water in the fangs and bite skill. It causes water-based damage.

Combat Aid Skill.

Fighting spirit
A strengthening skill that raises your muscle strength by imbuing your body with the spirit to fight. Your skill level determines your strength.

Air Awareness
A skill that can detect the presence of an opponent. Since the position and strength of the opponent can be grasped, this is a convenient skill that can attack the opponent by surprise or can escape quickly. A ninja can learn this skill.

Night Eyes
A skill that brings the night when it's too dark to see anything at night to a level where you can see roads, people, etc. An essential skill for exploring the field at night when there are no lights.

Leap.
A skill that allows you to jump higher than normal. You can also fly to a tree branch, and this skill is useful for exploring the field.

Flight.
A skill that allows you to fly. A skill that cannot be learned by the player, but may be given to monsters and equipment items.

Swimming
A skill that allows you to swim in the water. Be careful not to drown, but be aware that diving becomes more difficult and life force decreases.

Underwater Activity
A higher level skill in swimming that allows you to breathe in the water. An essential skill when fighting underwater.

Covert.
A skill that allows you to hide yourself from your opponent. Whether or not they can be detected by your presence depends on their skill level.

Identification.
A skill that allows you to check the level and information of your enemies. Depending on your skill level, you may not be able to identify your enemies, but it means they are stronger than your skill level, so you can use this skill to decide whether to fight them or not.

Danger Detection
A skill that lets you know when your opponent has a surprise attack. It also alerts you to other dangers such as traps.

Provocation
A skill that changes the target of an enemy's attack to you.

Sprint
A skill that temporarily increases your agility value.

Production Skills
Alchemy
A skill that allows you to turn an ore into another stone or metal. In the case of a summoner, this skill is necessary for creating magic stones.

[Magic Stone Generation]
A skill that allows you to create magical stones from stones and attribute stones. This skill is mainly used by summoners.

Mining.
A skill required to obtain items from mining points in the field. Mining performance is determined by your skill level and the pickaxe you use.

Dismantling.
A skill required to dismantle monsters and obtain items. This is one of the almost essential skills for adventurers, as without it, monster materials cannot be obtained except in special quests. The Demolition Knife is required to dismantle it.

Appraisal.
A skill that allows you to examine items. It is one of the skills that are almost indispensable for adventurers, as it allows you to check the performance and materials of weapons.

-Cooking.
A skill that is released by cooking without failure. The effect is that the food tastes better and the food buffs are generated.

Feeding
A skill that you can join by giving a dish to a specific monster. This is a rare skill that can only be learned by those who are extremely skilled at cooking.

・Reading.
Skills needed to read books and letters. Without it, you cannot read books and letters in the library or in the field.

・Fishing.
A skill that allows you to fish. Depending on the skill level, the probability of the fish biting the bait increases. You must facilitate the fishing rod yourself.

Woodworking.
The skills required to process wood and make weapons, furniture, etc.

Preparation
A skill that allows you to create medicines by mixing herbs and medicines with each other. You can create items made from grasses as well as medicines.

Unique Skills
summoning magic
A necessary skill to summon a summoner. Only the summoner can use this skill.

Knowledge of the Elves
His knowledge of elves allows him to learn more about various plants. He also has the ability to talk to plant monsters.

Magic Skills.

wind magic
A skill that allows you to use wind-attribute magic.

[Wind Cutter]
Magic that releases a blade of wind.

[Air Shot]
Magic that releases a ball of air.

[Air Impact]
Magic that emits shock waves of air.

[Element Wind]
Magic that grants the wind attribute.

[Fouar Wind]

[Atmosphere]
Magic that hits the atmospheric masses.


Fire magic.
A skill that allows you to use fire-attribute magic.

[Fire]
Magic that releases fire from the staff. Less time to chant, and can be released quickly.

[Power Up]
A spell that slightly increases the muscle strength of you or one of your allies.

[Fire Arrow]
A spell that shoots arrows of fire. It is faster and more powerful than fire, but has a narrower attack range due to its arrow shape.

[Elemental Fire]
Magic that grants the fire attribute.

[Fire Shower]
A ranged attack spell that sends down a rain of fire.

[Burst]
Magic that unfolds a magic circle and sets the enemies on it on fire.

Earthen magic.
Skill that allows you to use earth attribute magic.

[Earth Shot]
Magic that releases stone shards.

[Madball]
A spell that releases mud balls. If you hit it to the face, it will blind you and trigger a dark effect.

[Earth Arrow]
Magic that releases stone arrows.

[Elemental Earth]
Magic that grants the earth attribute.

[Tremor]
A ranged attack magic that shakes the ground. A magic that can deal damage to monsters in the ground.

[Earthwall]
Magic to create a wall of stone from the ground or wall. The tops of the walls can be climbed on, and an earth wall can be created to create an umbrella of rocks by creating an earth wall next to the earth wall.

water magic
A skill that allows you to use water-attribute magic.

[Rain]
Magic that makes rain fall. Does not cause damage, but is used to put out fires and grow plants.

[Aquaball]
Magic that releases a ball of water.

[Mist]
A magic that generates fog. It can make you invisible to enemies, but you must have the skills to see it too.

[Elemental Aqua]
Magic that grants the water attribute.

[Water Cutter]
Magic that releases a water blade. A magical version of the skill Water Blade.

[Splash]
Magic that shoots countless beads of water in the direction of the wand.

Light magic.
A skill that allows you to use light-attribute magic.

[Heal]
A spell that allows you or your allies to recover a small amount of your own or your allies' individual life force.

[Light]
Magic that makes light shine from the wand, illuminating the streets at night.

Dark magic
A skill that allows you to use dark magic.

[Power Down]
Magic that lowers the muscle strength of a specified enemy unit.

[Defense Down]
A magic that reduces the defense of a specified enemy unit.

[Slow]
A magic that reduces the agility value of a specified enemy unit.

[Magic Down]
A magic that reduces the power of the magic of a single specified enemy.

[Sleep]
Magic that puts a specified enemy unit to sleep.

[Illusion]
Magic that creates illusions. Enemies' attacks can be ducked only once. Note that it is not a definite spell.

Thunder Magic
A skill that allows you to use lightning-attribute magic.

[Stun]
A magic that paralyzes a designated enemy unit with a low probability.

[Lightning]
Magic that releases lightning.

[Shockbolt]
A magic that paralyzes a specified enemy unit with a high probability.

[Thunderbranch]
Magic that releases branching lightning.

Explosion magic
A skill that allows you to use magic with the explosive attribute.

[Bomb]
Magic that attacks a designated enemy singular with a small explosion.

[Mine]
Magic that explodes the moment you step on the magic circle, setting up a magic circle on the ground.

[Rave Roots]
A magic that gathers light on a designated enemy unit and causes a massive explosion.

[Red Ray]
A magic that shoots red lines to blow up enemies that it touches.

Wooden magic.
A skill that allows you to use wood attribute magic.

[Glow]
The magic of growing plants. The faster the plants you grow grow, the less time you have to collect and cut them down.

[Leaf Cutter]
Magic that releases leaves that cut off when touched.

[Poison]
A magic that poisons a specified enemy unit.

[Vine Bind]
A magic that uses tree roots to bind the enemy alone

Ice magic
A skill that allows you to use ice attribute magic.

[Ice Needle]
Magic that releases a single ice spike.

[Slip]
Magic that makes your opponent fall.

[Freeze]
Magic that freezes a specified area. When used on water, you can freeze a large area of the ground, allowing many enemies to slip.

[Icicle Arrow]
Magic that releases icy arrows with a low probability of freezing

Space-Time Magic
A skill that allows you to use magic with the space-time attribute.

[Quick]
Increases the agility value of you or your allies alone.

[Return]
Magic that allows you to transfer to the place where you last stayed.

[Communication]
You can communicate with a designated person.

[APOSE]
Magic that returns a specified object to you. You can also retrieve weapons.

Tree Magic
A skill that allows you to use wood magic that is more powerful than wood magic with unique magic that can only be used by elves.

[Forest Warrior]
Magic to create a wooden warrior. The created wooden warrior will automatically fight the enemy.

[Woodwall]
Magic to create a giant tree. It can be used as a wall, but it can also be used to climb trees.