339 # 322 Skill Rush and Spica Strength.txt




Since there's still time, I'll spend a lot of skill points since I've been warned by Cain-san for a while now. We'll start with earth magic.

''Earth magic has been acquired and your earth magic has evolved. The earth magic you acquired will be inherited.
We have acquired earth magic [Meteo] and [Sinkhole].

He now had 55 skill points left. Now the only thing left in advanced magic is dark magic. It's nearing the end, and I'll get the skills I've been holding out for until now.

The skills of interest are beast magic, delay magic and continuous chanting. If I take all of them, I'll have to spend 36 skill points.

I'll have to get them all. So I've got it.

You're going to have to do better than this!
Delayed magic acquired.
Consecutive chanting in progress.

So I only had 19 skill points left. It's a shame. But I've got to get through this tough ordeal and the next event. I'll have to earn more skill points.

In the meantime, I'll test these skills with new magic. Since we're in need of a lot of ice, we'll head to the Yellow Ossa Forest from the hot springs to target Yellow Ossa's natural water.

The members of the team are Setia, Byakuya, Mir, Sinsu and Spica. Spica's ability is confirmed and Setia and Mir want wood and herbs, so we'll do our best.

First we try the delay magic. I follow the instructions and try to delay the explosion.

After I chant the magic, I chant the spell.

'Delay!'

Now we were stocked with Explosions.

Then we got on the Spica and headed into the forest, which was bad. Of course, he was much faster than Monoceros. And yet his riding was so much more consistent. It's the effect of my horsemanship skills. It's like seeing a different scenery. Once again, I realized the difference between this and Monoceros.

Moreover, the three birds of prey that I found in the forest didn't become active. That makes moving around so much easier.

When I entered the forest, I found a Wapiti, so I used a delay spell. I cast a spell to release it.

'Release!'

In an instant, Explosions is activated and Wapiti is defeated. Preposterous. I dismantled it and got the Wapiti's meat. Then the Irish Elk appeared. It's a good opponent to try out new magic and skills.

'Mir, set the trap just in case.

Yes!

Well, we'll let you try it out!

First up was Earthquake. As the name suggests, it was a magic that caused an earthquake. Along with the damage, the Irish Elk went into a stop state. Strong.

Next was Meteor. A meteorite fell. There's no state disorder or anything, but it's simply huge firepower. Probably the biggest so far. Well, it's easy to dodge because it falls to the designated spot, but if it hits directly, it's not funny.

It was a blow to a stuck Irish Elk in Earthquake. I apologized to Meir. When I dismantled it, I got the antlers off the giant deer that would be a snack for Setia and the others.

And I think. Two meteors in a continuous chant is bad, right? Three are possible if you add in delay magic as well. That's preposterous.

I had Wapiti again, so I did it. First, I stocked Meteo with a delayed magic. Then I used two meteos with continuous magic and released my stock of meteos, which was exactly what I wanted to do.

Well, the delayed magic meteo was a bit late, but three meteorites falling on me was a nightmare from Wapiti's point of view. But it easily ducked and escaped. It's still easy to be noticed, and speed is a problem.

But there's no escaping from us riding Spicas. The horns of the spica turn and light gathers in the horns and shines. In the next moment, it pierced through all the Wapiti that had broken apart and fled.

The Monokeirosse had been trying to pierce a straight line and then change directions, but Spica easily aimed at all of them and pierced them. It's the effect of concentration that brought the light together. Tsk.

There was nothing to dismantle. The Irish Elk didn't show up either, so I checked my staff martial arts and Spica's skills while continuing my search.

We started with the staff martial arts. Magic Javelin was a skill that threw a spear of magic power at the opponent. I think it's quite a firepower technique, as it exploded when it hit.

Next up was Resist. A move that expands the Magic Javelin forward. It seems to be a defensive technique. I had Setia try it out with arrows and magic, but it was successfully defended. I was on a roll and tried it with my spica's horns, and it penetrated beautifully. The horns passed right by my face and I thought I was going to die. Apparently, it's a move that prevents a certain amount of moves and reduces damage.

Spica is next. First of all, a collision. It seems that there is additional impact damage to the rushing enemy on top of the damage from the ramming. The moment the rock hit the corner, it shattered into pieces. This wouldn't happen with a monoceros that only has an angle of rotation.

Furthermore, the Gale Rider. It's a fast-moving skill just like Gale, but it also seems to make it possible to run in the sky for a short while. That was refreshing.

Next is the illusion. This is a strange experience. I thought I hit a tree, but the moment I hit the tree, it moved to the side in an instant. When I got down to check it out, the Spica that hit the tree disappeared as an apparition, and the Spica appeared from the side. This is...an evasive skill. It feels more like a foregone conclusion. The difference is that the location of the spica's appearance changes at the discretion of the spica. Just when you think you've made a decision after attacking it, it's like being pierced from behind. It's outrageous.

And the holy beast's blessing seems to be that it can automatically heal from abnormality and grant sacred attributes. As expected of a holy beast... its performance is unbelievable. The first time I saw Spica, I felt it, and I seriously thought it was the strongest of all of us.

While we were playing with Spica, Setia found a pine tree and cut it down. After cutting down two pines, Zlatrok appeared.

Thank goodness. I quickly used the sinkhole. The ground collapsed and Zlatroch fell into the pit. That's handy. I wanted to use it on the Agares crocodile. Then Mir says.

'...I'm very complicated...'

The pitfall is synonymous with Mr. Aranea and Meir, you see.

Yeah, it's certainly indistinguishable at first glance from a trap setting pit. But there's a crucial difference.

It's similar, but you can't place a trap inside a pit, so it's more of a stalling spell to create a geographical advantage.

Of course, the damage happens because you fall into the pit. But I feel like it's more important magic in these two respects than that.

'I see... so they have slightly different uses.

'You mean you can't set up a mine in a pit like the one before this or something.

That's what I'm talking about.

As we were talking, Zlatrok jumped out of the pit. Well, let's have one last test of beast magic! I was able to check the list of magic that beast magic can do beforehand, so let's try it out.

First, I'll use Thunder Branch and Setia will use Mist.

''Beast Demon Magic! Voltic Mist!

The moment Zlatrok is enveloped by the fog, he is electrocuted. Zlatrok becomes paralyzed and collapses...egregious.

Next, I meteor me and Setia bursts in.

''Beast Demon Magic! Meteor Burst!

A burning meteorite flies by and hits Zlatroch, and the moment it hits Zlatroch, it goes up in flames. It's even more egregious than before. Zlatrok revives with revival and turns into a madman. That's when I realized. I guess once you die, the state disorder is lifted.

Now, let's decide on probably the last, probably the beast magic original magic. I'm Atmosphere and Setia is Blossom Storm.

''Beast Demon Magic! Blossom Hurricane!

An Atmosphere with cherry blossoms in it is released. Huh? But when it hits Zlatrok, the Atmosphere expands and traps Zlatrok in the middle of it. And inside it, Zlatroku is torn apart by the swirling wind and the cherry blossom petals that slice through it.

You let your guard down and this is how you're going to do it... when the Blossom Hurricane is gone, Zlatroq falls. When they dismantled it, they didn't drop anything... punishment for bullying him.

Then we reached the spring and gathered water and herbs. Then I heard a crow behind me. I know this presence.

Byakuya, who was with me, growls, but the enemy is not coming this way. You're inviting them to come to you... then Setia and the others will come.

"Tact-sama...will you let us fight first?

Setia?

I don't think you noticed, but... he looks like he's ready to fight.

It's obvious...probably still I'm not going to beat that guy. Despena is scary, but he's a good opponent to see how strong I've become now. And I'm sure that's what he came here to find out, too.

And is it the same for Setia and the others...then I have my answer.

"Okay... fight as hard as you can.

"Yes!

Before I head out, I change Byakuya, Sinsu, and Spica, I summon Lily, Aeon, and Love Fire, and the three of them are ready to do it when I explain the situation.

I check the list of magic and stock up on magic that is delayed magic. I'm going to do it, so I'm going to do my best.

Name Takuto, Summoner of Affection Lv9.

Vitality 76
Magic power 162
筋力  60
防御力 40
俊敏性 60
器用値 120

スキル

格闘Lv10 蹴り技Lv16 杖Lv26→Lv27 片手剣Lv28 槍Lv18 刀Lv12 
投擲Lv8 高速詠唱Lv35 召喚魔術Lv34 封印魔術Lv18 騎手Lv30 
錬金Lv20 採掘Lv24 伐採Lv33 解体Lv39 鑑定Lv29 識別Lv33 
疾魔法Lv1 炎魔法Lv3 土魔法Lv30→地魔法Lv2 海魔法Lv2 
闇魔法Lv28 神聖魔法Lv9 雷魔法Lv30 爆魔法Lv28 木魔法Lv25 
氷魔法Lv29 時空魔法Lv40 獣魔魔法Lv1→Lv2 遅延魔法Lv1 連続詠唱Lv1
水中行動Lv8 読書Lv13 料理Lv37 餌付けLv8 釣りLv18 シンクロLv16 
連携Lv5

名前 セチア ハイエルフLv19

生命力 57
魔力  170
筋力  52
防御力 36
俊敏性 44
器用値 170

スキル

杖Lv16 魔法弓Lv23 鷹の目Lv14 射撃Lv15 木工Lv17 
採取Lv30→Lv31 調薬Lv12 刻印Lv8 宝石魔術Lv3 宝石細工Lv3 
風魔法Lv8 火魔法Lv18→Lv19 水魔法Lv24 土魔法Lv15 闇魔法Lv5 
神聖魔法Lv7 雷魔法Lv5 爆魔法Lv7 木魔法Lv17 氷魔法Lv8 
Tree Magic Lv 12 -> Lv 13 High Elf Knowledge Lv 24 Spirit Summoning Lv 7 Cooking Lv 18

Name Byakuya Senkou lv13 to lv14

Vitality 42
Magic power 63 to 65
Strength 78 to 80.
Defensive Strength 38
Agility 90 to 93.
Dexterity value 45

skill

Bite Lv 22, wind claw Lv 10, forsake Lv 6, flight Lv 14, leap Lv 14. 
Night vision lv17 -> v18 Intimidation lv11 Wind magic lv21 Wind magic lv21 Xianqi lv12 Spiritual power lv10 
Whirlwind Lv 8, Roar Lv 10, Run Lv 21

Name: Meir Dryad Lv 16

Vitality 84
Magic power 91
Strength 40
Defensive Strength 36
Agility 75
Dexterity value 80

skill

Earth Lurking Lv 19 -> Lv 20 Vine Lv 14 Vine Lv 8 Wind Magic Lv 5 
Earth magic Lv 10 Wood magic Lv 7 Water magic Lv 7 Water magic Lv 7 Photosynthesis Lv 8 
Transfer Lv 3 Nectar Lv 5 Pollen Lv 4 Collection Lv 28 -> Lv 29 Planting Lv 15 
Parasitic tree Lv 11, trap placement Lv 15, plant summoning Lv 2. 

Name Sins Imp lv 15 to lv 16

Life force 30 to 32.
Magic power 54 to 56.
Strength 28
Defensive strength 22 to 24.
Agility 56
Dexterity value 34 to 36

skill

Flight Lv8 -> Lv10 Bloodsucking Lv3 Night Eyes Lv5 -> Lv7 Air Interception Lv5 Lurking Lv2 
Dark magic lv7, curse lv1 

Name Spica Unicorn Lv 1

Vitality 85
Magic 100
Strength 120.
Defensive Strength 52
Agility 150
Dexterity value 76

skill
Turning Angle Lv10 -> Lv11 Crash Lv10 Physical Destruction Lv10 Physical Destruction Lv10 Concentration Lv10 Cavalry Lv10 -> Lv11 Water Riding Lv10 
Danger prediction Lv 10, presence blocking Lv 10, whirlwind Lv 10, galloping Lv 10 -> Lv 11, rider enhancement Lv 10 -> Lv 11, purification Lv 10. 
Illusion Lv 10 Wood Magic Lv 10 Sea Magic Lv 1 Sacred Magic Lv 1 Sacred Magic Lv 1 Mad Warriorization Lv 1 Resurrection Lv 1 Transfer Lv 1
Blessing of the Holy Beast Lv 1