387 # 368 Aquas Waterfall and Hydra.txt




I heard that you can reach the Great Falls of Aquas from the land, so we headed to it by land. The members are Setia, Ix, Noah, Black Iron and Dian. It would be Hydra for Hydra.

In order to defeat the Hydra, you'll need accurate shooting, firepower, and countermeasures against poison. That's how the members of this team were formed.

As soon as I walked away, I arrived at the scene. Cooking buffs and buffs, and we were ready to go. When Diane entered the water of the Great Waterfall, a hydra appeared from the Great Waterfall.

A hydra?
? ? ?

The Hydra that appeared suddenly used a poisonous breath.

''Black iron!''

Black Iron provokes and receives a venomous breath.

'Noah!'

"...hmm! Shadowbinding!

The hydra stops moving.

'Ix!'

Energy blaster ready to fire!

I thought it was a done deal, but Hydra unleashes a venomous breath and hits an energy blaster to antagonize it. Another head aims at Nowa with a poisonous breath, but Dian matches it with the same poisonous breath to protect Nowa.

It's not good if he doesn't take out the central head quickly, but Setia can't find a place to aim. What's in the way...that head?

"Black Iron, blow the second head off to the left. You've got one chance, Setia.

'Yes! I'll make up my mind!

Black Iron blasts the neck I instructed with a rocket punch, and Setia quickly aims with a magic arrow.

''Strike shot!''

Setia's arrow hit the center's neck, stopping the poisonous breath. Then Ix's energy blaster obliterated the center's neck. Hydra screams as the central head is blown off.

But Nowa's shadow bindings are released and Ix falls over.

''...Limits.''

I'm running out of energy...

Thank you... noah, Ix.

When I say this, an angry Hydra attacks me. Then Dian intercepts him. They bite each other, but Dian is hit one-sidedly, probably because he's just evolved.

But Dian's central head is safe, so the other heads come back to life and he attacks again. In the meantime, I evacuate Ix and use Entrust on Noah. It's a relief that I can use my staff martial arts even if I can't use magic.

'Can you make it? Noah.

...hmm. Resurrection.

Hydra also has super regeneration. In fact, if Dian bites him, he won't let him do any damage in the middle. But the head is no longer resurrected, so if we reduce the head for sure, we win.

''Setia, use your lightning magic arrows to block Hydra's movements.

Yes, sir.

"Noah, I'm going to use my dark waves to make sure that my head is reduced.

Hmm.

Setia rains down lightning magic arrows with Arrow Rain, aiming for paralysis. The neck goes for Setia, but Black Iron uses a provocation and changes his aim.

Then Noah's Dark Wave hits the paralyzed neck. Now there are three remaining heads.

''Entrust! Noah!

"...hmm! Dark Waves!

Noah's dark waves are released in rapid succession, obliterating his neck. That's two. Once it got to this point, Dian's superiority was unshakable. For each opponent's one head, Dian attacked with two heads, and the center head erased the heads with a fierce poisonous breath.

But Dian's magic power is just barely there. I used an MP Potion to recover my magic power and used Entrust on Dian. This would be a win for us.

I thought it was over with Dian taking down the last head, but to my surprise, Hydra still challenged me to a fight even though it was only a torso and tail. I don't know what kind of logic he uses to live, but I admire Hydra for not stopping the fight even if he looks like this. So I'm going to do everything in my power to take him down!

I raise my staff and Setia holds her bow. The black iron goes into a rocket-punching regime and all of Dian's heads suck in a breath.

'Magic Javelin!'

Arrow Lane!

My magic spear pierces Hydra, and a rain of Setia's explosive genus arrows rain down, exploding one after another. Furthermore, the rocket punches of the black iron hit directly and hit the great waterfall of Aquas. The stop was about Dian's five venomous breaths, and Hydra was silent.

I was wary of whether I had really defeated him, but I let down my guard as the info came.

'Your occupation summoner's level has increased. You have gained 2 status points.''
Vocational Summoner's level has been increased. You have gained 1 skill point.
'Black iron level has reached 24. You are ready to evolve.''

This is where the leveling up comes in... now I have 22 pts of skill points left. All of my status points are now muscle power.

And oh no...the evolution of the black iron came first. If I could, I would have let Chess and the others evolve first, but it can't be helped. It's clear how much I'm relying on the black iron.

We'll leave the evolution behind and dismantle them first. I take out the Arkwurm and approach it and dismantle it. Here's what I got.

Hydra's Skin: rarity level 7 Material Quality B
A skin with the power of the stars and water. A mysterious material that repairs itself over time, even if damaged. A very expensive material that is popular for making robes and grimoires because of its compatibility with magic.

Hydra Fang:: Rare Level 7 Material Quality B
Fang with the power of the stars and water. A very deadly material with deadly poison. Popular material for making bows and arrows and spears due to its size.

Sapphire: Rare Level 7 Material Quality B
A beautiful blue gemstone imbued with the power of water. It is mainly used as a material for making wands.

Oops, I can even get a sapphire. I feel like this is the first time I've ever gotten a gemstone from a monster drop. And it wasn't a gemstone in the rough, but a processed gemstone. I'm very happy.

I also managed to get Hydra's skin without any problems. If I hadn't gotten it, I'd be running circles around the Hydra... honestly, it's not an enemy I can run circles around.

The Hydra's fangs are a bonus, but they're still a lethal toxin material... in legend, the Hydra's poison was used for arrows... but I'm not sure what to do with it. It's covered with the fangs of a Tyrant Taipan. I'll talk to Setia and Hephaistos and see what we can do.

The moment the dismantling is done and the hydra disappears. I saw the Seal of the Sea Serpent behind the waterfall. Is that the same one from the Minotaur...? But we've already taken down Hydra.

So I thought to myself. To be honest, Hydra is very different from the legend. Probably every time they evolve, they get closer to the legend.

In other words, there is a high possibility that there is an evolved Hydra beyond that one... Okay, let's pretend we didn't see it and go to the evolution of the black iron.

Name Takuto, Summoner of Love Lv15 to Lv16

Vitality 82
魔力  222→225
筋力  72→74
防御力 40
俊敏性 60
器用値 138→141

スキル

格闘Lv15 蹴り技Lv20 杖Lv30→Lv32 片手剣Lv30 槍Lv19 刀Lv15 
投擲Lv9 高速詠唱Lv38 召喚魔術Lv38 封印魔術Lv25 騎手Lv33 
錬金Lv23 採掘Lv28 伐採Lv33 解体Lv41 鑑定Lv32 識別Lv39 
疾魔法Lv2 炎魔法Lv3 地魔法Lv2 海魔法Lv4 暗黒魔法Lv3 神聖魔法Lv10 
雷魔法Lv32 爆魔法Lv32 木魔法Lv27 氷魔法Lv29 時空魔法Lv41 
獣魔魔法Lv3 遅延魔法Lv6 連続詠唱Lv7→Lv8 水中行動Lv15 俊足Lv4
読書Lv14 料理Lv40 餌付けLv8 釣りLv20 シンクロLv16 連携Lv7

名前 セチア ハイエルフLv23→Lv24

生命力 81→83
魔力  207→210
筋力  71→73
防御力 53
俊敏性 66
器用値 199

スキル

杖Lv16 魔法弓Lv25→Lv26 鷹の目Lv16 射撃Lv17 木工Lv19 
採取Lv33 調薬Lv14 刻印Lv10 宝石魔術Lv4 宝石細工Lv4 
風魔法Lv8 火魔法Lv19 水魔法Lv24 土魔法Lv15 闇魔法Lv5 
神聖魔法Lv7 雷魔法Lv7→Lv9 爆魔法Lv7 木魔法Lv17 氷魔法Lv8 
樹魔法Lv14 罠設置Lv1 ハイエルフの知識Lv24 精霊召喚Lv8 
使役Lv3 料理Lv18

名前 イクス アモールエクスマキナLv11→Lv12

生命力 113→115
魔力  113→115
筋力  113→115
防御力 113→115
俊敏性 113→115
器用値 113→115

スキル

飛行Lv10 機人兵装Lv28→Lv29 暗視Lv7 鷹の目Lv12→Lv13 射撃Lv15→Lv16 
詳細解析Lv8 演算処理Lv8 行動予測Lv8 索敵Lv20 投擲操作Lv6 
反射Lv5 連射Lv13 換装Lv6 リンクLv14 魔力充電Lv12→Lv13 リミッター解除Lv1

名前 ノワ ドラゴニュート・オブセッションLv23→Lv24

生命力 88
魔力  181→184
筋力  72
防御力 57
俊敏性 82→84
器用値 142→144

スキル

影操作Lv14 飛行Lv7 呪撃Lv4 影探知Lv12 影移動Lv8 
影潜伏Lv19 影縛りLv16→Lv17 影召喚Lv4 気配遮断Lv11 
擬態Lv7 暗視Lv23 邪眼Lv8 闇波動Lv2→Lv4 暗黒魔法Lv2 
身代わりLv1 竜技Lv5 ドラゴンブレスLv5 竜化Lv5 
邪竜の加護Lv7

名前 黒鉄 アイアンゴーレムLv23→Lv24

Life force 118 to 121.
Magic power 0
Strength 160 to 163.
Defensive value 160 to 163.
Agility 26
Dexterity value 15

skill
Fighting Lv 20 Ironclad Lv 39 -> Lv 40 Provocation Lv 36 -> Lv 37 Physical Resistance Lv 33 -> Lv 34 Physical Destruction Lv 15 -> Lv 16 
Mining Lv6 Stone throwing Lv16 Injection Lv13→Lv14 Electrical resistance Lv1 Cold resistance Lv1 Poison invalidation Lv7→Lv9 
Illness Invalidated Lv 3

Name Diane Hydra Lv 1 to Lv 2

Life force 95 to 98.
Magic power 110 to 113
Strength 120 to 123.
Defensive Strength 70
Agility 84
Dexterity value 84

skill
Biting lv 22 -> lv 24 Coiled lv 13 Swimming action lv 14 Poison dragon scale lv 13 -> lv 15 
Multi-strike Lv 19 -> Lv 20 Fear Lv 5 Lethal poison Lv 20 -> Lv 23 Super regeneration Lv 7 -> Lv 9 Spell destruction Lv 1 -> Lv 4
Poisonous Breath Lv 18 -> Lv 20 Water Breath Lv 1 Heat Detection Lv 8 -> Lv 9 Mimicry Lv 3 Resurrection Lv 1 -> Lv 4