34-briefing



 I decided to make a plan based on the information from the window flowers and conduct a briefing.

* The small operation room I built inside the armored car

Now, I'd like to explain our strategy. If you have any questions, ask them.

 I'm giving a great briefing, but the strategy is quite simple. However, the criteria for whether my strategy is superior or not. That's the criterion for planning, the high rate of target achievement and how simple (simple) it is. Complexity is the source of failure.

Then I will first explain what I learned from the images of the returning demons.

About the pesky body hair of cong trolls

 As the Kong Troll rode the turtle across the river, his feet dipped into a bit of water. At that time, the nasty, but not perfect, fluffy and fuzzy shank hair changed to straight hairiness. Furthermore, he confirmed that the Qigong's brilliance had weakened as well.

 A nasty body hair that when tangled up in the fluffy fuzzy shank, even bullets could be blocked by swords and blunt objects... But what about the weakened straight hair of Qigong?

 The calculations came out that a sharp rifle bullet would rake through the body hair and be effective enough. If they were weaker when wet during the river crossing, it would explain the slower-than-walking turtle they were riding.

 Therefore, as a preliminary strategy to exterminate the cong trolls, we would get them soaked.

 We first considered using the local downpour of the dragon ball, but it was only a low pressure system. The timing of the rain is also unclear. If it starts raining slowly, it is possible that it will notice the rain and retreat. For this reason, it was deemed unsuitable for the operation.

 Furthermore, according to Midea's information, even if she could crush its head, it would still have a secondary brain somewhere. For that reason, the regeneration ability is not lost, so it is still a powerful enemy. You'll need more firepower than regeneration.

 Considering these. It crushes the legs of a large crocodile tortoise as it moves down the river's edge, causing it to slide down into the river. This confused the Kong troll, and after getting it soaked by the river water, he decided that a one-sided attack was a sure bet.

 However, the Great Crocodile Turtle is heavy, large, sturdy and very strong...

 But! It is also a weakness.

 The Nazi TIGER II was also strong. But due to its powerful guns and thick armor, it was too big and heavy and had many problems around its legs.

 Therefore, Window Flower analyzed the sinking of the footprints, etc., and made a calculation prediction of the strength of the foot. As a result, the Simonov PTRS's 14.5mm armor-piercing grenade was found to be capable of destroying the leg area with a 14.5mm anti-tank rifle from the WWII era, which has a lot of experience in destroying undercarriage.

 However, you might think that aiming at the turtle's head is much faster.

 But that would also increase the possibility of damage to the carapace. The real purpose of this operation is to sell the shells for a profit!

 Dare I say it! A village's reward is a sham!

 If the carapace loses its commercial value and cannot be sold, the extermination itself will lose its meaning. In this mission, the destruction of the Kong Trolls is a prerequisite for the mission. However, this is only a token, so the commercial value of the carapace takes precedence.

 Therefore, even if it is inefficient, we will not destroy the head.

 The only concern is that the 14.5mm armor-piercing shrapnel can only be used to supply the Goddess. Therefore, for two rounds in the forefoot, there is one round in reserve. This number of rounds is a requirement from the window flower.

 Since this is a long-range sniper, the possibility of failure is reasonably high. If it fails, the order to retreat is given immediately. If the order is given, each member of the team must withdraw promptly without regard to the others.

 Incidentally, although 14.5mm armor-piercing ammunition can be manufactured locally, the turtle's ability to walk is certainly taken away, and in order to prevent the shell from being damaged by penetration, armor-piercing grenades are chosen for the purpose. In addition, the shell is safe if it's only a fragment of 14.5mm armor-piercing grenade.

Next is the Muscle Orc.

 They are numerous and precede the Kongtrolls. They are very troublesome to tank-associated and anti-tank infantry, to use an analogy.

 The Simonov PTRS can't completely muffle the sound and muzzle flash, even with the imprint. After sniping, they will almost certainly be spotted by the muscle orcs ahead of them.

 If the infantry were also tank descent riding turtles, it wouldn't be a major obstacle to the operation. However, they are expected to be on foot as before. I'm sure that Midea will be the one who will be responsible for stopping the sniping by these muscle orcs.

 However, the muscle orcs are numerous and agile, making it difficult for Midea to accomplish the task alone. But since they are also heavily armed, you set up two contraptions in the meadow between the river and the field to make the task more realistic.

Device number one.

 All the villagers tied the grasses together and set up a simple movement barrier.

Trick #2

 Grasslands can't become a swamp because the soil is too hard, but they aren't leveled either. However, with Mog's ability, you can soften it slightly. If you are in the preparation stage before the enemy arrives, you can use it in a local downpour with no problem. It turns uneven grasslides into slippery mud, making it difficult to move around.

Be careful not to overdo the local downpour, as water will ruin your fields.
We considered a fire meter in the meadow, but there was no room for oil in the hard-to-burn grass.

 Knotted grass, uneven and brittle soil, and slippery mud. This would make the muscle oak less mobile. This is the terrain in this easy to aim state, and this is where Midea would attack to stop them.

 In addition, Midea will be using the FA-MAS-G2 this time. It's not well known, but this guy's 3-point shooting (3-point burst) is extremely fast, firing 3 bullets in about 0.17 seconds.

 As you'd expect from the fastest assault rifle in the burst, the AN-94 (Abagan), it loses to the AN-94 (Abagan)'s two-point shot, but the power of the bullets used is three rounds completely above. If you can suppress the recoil, the Midea's collection rate can land in almost the same place.

 Even though it's a mithril shield, it's basically wooden, just a thin mithril plate stuck to it. So the first impact deforms the wood supporting the mithril plate, and the second one crushes the wood at the limit of its deformation and defeats the shield. If the mithril plate is thin and does not have the support of the wood, it will penetrate sufficiently.

 In addition, there is no support attack of the armored car in this operation. This is because there is a possibility that the factory in the car will break down by the attack of a large demon in the unlikely event of an emergency. Unfortunately, we evacuate with the villagers.


Summary

1) There is no embankment, but it slopes gently toward the river. With the help of Mogu, all the expected river crossing points are cut down to a steeper angle and disguised with boards and soil. In parallel with this work, the villagers will be tying grass knots in the meadow.

(2) After the grass knotting is completed, the soil of the grassland is softened by Mogu, and heavy local rains are applied to make the soil muddy.

3. Ignore the Muscle Orcs ahead of me. I will lure them into the muddy grassland first.

4The turtle breaks the concealment board with its own weight at the point of inclination before the river crossing. At that point, it is expected to stop by sticking its feet out to prevent it from sliding down. Both legs are destroyed there with the Simonov PTRS. The turtle is left alone for a while as it slides down to the river if it doesn't have its front legs.

After sniping with the Simonov, Midea eliminates the muscle orcs approaching me. In the meantime, I withdraw from the sniper's point and switch to my 7.62mm SCAR-H.

6. quickly bypass the muddy ground with physical reinforcement and approach a cong troll that seems confused. If it's wet in the river, attack, if it's not wet, splash it with a waterproof handled grenade and get it soaked and attack.

First crush the Kongtroll's legs to rob it of its mobility, then take away its resistance with an attack that exceeds its regeneration speed. When the resistance is gone, use explosives to blow them up to the point where they can't regenerate. Wait for the turtle to bleed to death, or if it's turned inside out, use a saber to jag its neck.

 I have some concerns about the king troll response, but that's it for the mission.