65 - The Mysterious City Walk



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 Up early and logged in!

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I wanted to say, "I'm sorry, I'm sorry, I'm sorry," but I was defeated by the magic of the bedclothes. I woke up, but I couldn't bear to part from the futon, so I lay in bed. Well, it's not like I'm meeting anyone, so it's okay.

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 Labyrinth city.

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 To the west, near the labyrinth, is the first quarter, where the old shops are located, to the east of the first quarter is the second quarter, a relatively new town, and to the south is the castle of the lord of the principality of Tarkant. The castle is not built on a hill or by the water, nor does it have a spire, so it looks plain, but together with the fortifications, it seems to be perfectly functional. To the north is the same bare rock cliff as in the west.

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 The Principality of Tarkant is also called the Labyrinthine City State of Baron after its capital, Baron. This is because Baron is the only city in the country. The labyrinth was there, adventurers visited, merchants who dealt with adventurers settled there, and it was called Baron, but it became a country later. The land is a land of labyrinths, where the hard and dry land does not produce any crops.

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 Strolling through the narrow streets of the first quarter, you will find apothecaries, magic potion shops, magic stone shops, and other intriguing stores, but unless you have an introduction from a guild or are rank A or above, you will be turned away condescendingly.

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 I walked through the alleys to fill in the map, but there are many nice views to be enjoyed from the alleys.

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 The area in front of the labyrinth, around the adventurers' guild and the inn, is neat and tidy, as if it had been rezoned once, but a little further away, there are no alleys where you can see straight through, and the area is very intricately built. There are many ups and downs, and until you get used to them, it is difficult to predict where you will end up.

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 There are some old residents' living quarters, but sometimes you find yourself walking on the roof of someone's house when you were supposed to be walking down an alley. It's a bit of an adventure.

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 In the second section, stores for lodging, weapons, armor, medicines, and other items necessary for entering the labyrinth line the main street, and behind them are stores selling and buying materials such as gems, ores, and medicinal herbs. The streets are straight, wide, and level, as if this area was planned and constructed. It is easy to understand, but a little boring.

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 I stop by the repair shop where I came before my second dive yesterday to have my equipment repaired, then go to a cloth armor shop called a clothing shop to buy a robe for a wizard, a coat and pants for a swordsman, and a leather goods shop to buy new boots to wear in my daily adventures.

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 In this world, you can buy everything from underwear to armor, and you can even demand a reasonable level of protection. However, most of the special effects cancel each other out when you put them on top of each other, and wearing a suit of 10 armor under a suit of 100 armor does not add up to 110 defense, so it does not make much sense.

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 The only exception I have is the pants of the Goddess of Shame. No, the effect of those pants would be more outstanding if I wore them alone. I don't wear them.

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 I bought some reasonable ones at the magic stone shop and ore shop to raise the level of decoration. There must be a mining point in the labyrinth since it is said that they are also buying.

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 There is a commercial guild here as well, but it is run by a representative from one of the several established guilds. The guild is tolerant of temporary or small businesses such as stalls, but if one tries to start a full-fledged business with a proper store, he or she is met with a very harsh and sanctioned welcome. It is said that they will not give up their piece of the pie. It's quite different from the commercial guilds of Gears.

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 Well, here I am, Homura, in the second basement level of the labyrinth.

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 I have to log out anyway, so I'm not afraid of the despena! But I was afraid of the pain before the despena.

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 >,<>, black coat I just bought, <>,<>,--I was walking through the dark dungeon in this outfit, looking quite funny and suspicious from the side. I am confident that I am a person of character.

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 Well, what I'm really afraid of is the type of person who is conscious but unable to move due to residual injuries, so in this world where even seemingly fatal injuries can be healed by magic, I should have no problem if I just open up, but that would require a little more experience, which is why I came to the labyrinth.

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 By the way, when I [Pain Release] was done, unpleasant sensations came to be reproduced, but my clothes also became dirty. Still, they are less dirty than in the real world.

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 In the real world, I would never wear them for fear of getting them dirty! I used to wear a plain white robe or coat, but if I did not apply or to it often, it would become dirty. So, I decided to go all out and paint them black, but after coming here, I realized that the dust is rather white.

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 High Goblins are not a scary enemy unless they have [pain release].

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 Stay calm and defeat them before they attack.

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 Physical attacks are to be seen off, parried, and passed off.

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 The problems are magic and ranged attacks of the continuous attack type, not the type that hits many one-shot attacks.

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 To avoid the pain, I tried various ways and found out that magic is canceled out by hitting with conflicting attributes, fire with water and wood with gold magic. There were some combinations that caused an explosion at the point where the magic hit each other, but since I was solo, I did not care. I had to instantly identify the activated magic and intercept it, otherwise it would fail to cancel out, or in the case of an explosive combination, instead of erasing it, a large explosion would occur right next to it, doubling the damage, but there was no problem.

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 Just when I was happy, [range magic] came and I cried, but no problem.

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 Now that I'm fighting in melee, I'm all for【No Chant】! And when you are fighting in a party, you should be able to handle the enemy with more margin because of the distance between you and the enemy. I'm not doing it now because I'm practicing magic offsetting each other, but I can cut off a single magic with my sword, and I was thinking.

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I got the skill 【Magic Cancellation】, having cancelled out magic from enemies above the appropriate level 500 times in a row.

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 With this skill, I can distinguish the attribute of the enemy's magic while he is chanting (...), and I can cancel out the magic unless it is a symbiotic relationship, such as fire and wood. However, if the magic with the same attribute is weaker than the one that is being opposed, it will increase the power of the counteracting magic, and even if the magic is stronger in terms of attributes, such as water on fire, it will be swallowed up if the difference in the magic released is large. In short, there is no way to deal with an enemy's magic that is stronger than one's own.

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 Now you can nullify physical attacks by hitting them with your own magic! To be more specific, magic slashes! I can already slash with my < right now!

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 It's kind of fun.

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 Maybe it's the effect of the title and the mask, or maybe it's just getting used to it, but I'm making progress without making any mistakes due to the pain. And I didn't expect to be helped so much by the fact that of [Sacred Magic] has energy recovery attached to it before I [Release Pain].

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 Now that I've learned at level 20, I'll try to level up other magic when I'm free.

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<<< Isn't it usually when you are unsure of something that you call out for it? >>

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.

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<>

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It's so soft to the touch. Bliss.

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 Don't worry. When I'm not in battle, I also search with [Thread].

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 After a few bites, White came to his senses, but we are marching forward smoothly.

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 Too smooth, too smooth... We're right before the boss.

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 The third orc battle of the day.

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 The orc flies with a thud.

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 The hem of my black coat flutters in the wind.

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 The leap is so high that it easily surpasses the orc's back.

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 He leaps over, spins on his shoulders, and lands in a graceful arc without a sound.

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 His black feathers spread and fade.

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 It is a preemptive attack, made just after he casts Kuroyoh's defense spell and before the activation effect disappears.

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White, who ran beside the orc after me, says.

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 My muscles are not strong enough to catch the orc's axe or to parry it away.

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 But what if I can destroy its body parts?

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