45-Chapter 22: Internship Day for Brushing Experience


Chapter 22 - Internship Day for Brush Up Experience
GG3
20... no, probably the number of enemies surrounding us now is 30, and the level is between 14-18. That's still the number I can see, the monster that told me earlier that such monsters still have the ability to ambush, and I can't see each other in that state.
This is really the worst situation ever....
Looking to where Landor was before, the guy had actually disappeared at some point!
Isn't that guy still responsible for protecting us? And that's how you got away?
"Hill, you think you can see where we are now, don't you?"
"Well...what to do? I...I don't want to be eaten by those monsters!"
"How many of the wind support magic do you know?"
"...'Cauldron', 'Cauldron Wall', 'Wind Armor'."
"What about casting time?"
"It would take at least a minute for it all to be released, right?"
"Stack your skills all over me! I'll take you out!"
"Okay...okay!"
Hill raised his staff up and began to recite the spell silently under his breath. Unlike me, people in this world don't use spells in passing, they need to recite the spell all over again. The stronger the magic, the longer the spell needs to be.
Launching magic at me with buttons and thoughts or something... the average person wouldn't even think about it, right?
And just as the green elements continued to gather on Hill, several jumpers had already fled from inside the forest!
d*mn, I'm starting to miss turn-based games. Can't you guys just do it one at a time?
This way normal magic couldn't stop them, and they could only sustain for a while before the magic came out. Wind magic 'Extreme Shadow' has a speed increase of 100%, but it's a far cry from a warrior's 'Acceleration' of 30%.
Really, it's better that this leopard dropped something more valuable, or else like last time, the knight sword that Yaling gave me was directly damaged in the battle. It's obviously something that a rare girl gave me... But the shard I have is just good to keep.
"Ice Sword Summoning, Tai Blade Demon Blue!!!"
In my concept, alchemy is supposed to be a profession that makes all sorts of strange items and potions, but I didn't expect that there would be a smelting department inside the alchemy academy. And you can make weapons from pictures.
Although swords are also good, but for me, who likes to play Monster X Hunter after all, I'm more familiar with the actions of the taijutsu and double swords.
So, I drew out my impression of the taijutsu and took it to the smelting department to make. The guys in the smelting department were also very interested in my drawing, and after eliminating some of the problems above my drawing, they produced a taijutsu that was 80 cm long. A large taijutsu over centimeters? No kidding, I can't handle that thing....
And the Ice Sword Summoning magic seems to work on all weapons, and using Ice Sword Summoning when equipping a taijutsu can make it strengthen.
And with the ice crystals inlaid on top of the taijutsu, it strengthens the power quite a bit.
However, even equipping the saber won't increase the speed too much, and if you want to hit the opponent... you'll have to slow them down first!
"Freeze constrainer! Ice shield! Charge! Shield Strike!"
A single burst of magic consumed 440 points of magic, directly depleting my magic slot by a quarter of a point, and after leveling up the magic value was 1400, plus the previous meditation for a total of 1680 points. Although it doesn't look like much consumption, but if I don't drink the magic potion at the same time, the original recovery speed of 3 points per second is a big pain. Even though it's not fast at 10 points per second if you drink the potion.
However, if you cast your magic in this order, you can maximize the effect.
The 'Constrainer of Frozen Earth' ability can halve the speed of monsters within a radius of five meters, but it won't take damage. But it's a nightmare for monsters like jumpers that fight on speed.
Slowing down in mid-air in front of me is a death wish, and using Charge with Ice Shield equipped, any target I hit can be damaged by my physical attack power x2. The attack power plus the taijutsu 800 attack power then doubled, which means that this does 3480 damage, which is not much for a 60,000 blooded jumper, but my goal is not to make this attack hurt the jumper.
Rather, it's to make them stop!
The biggest use of the shield strike is to put the opponent in a stun, and...it's ranged.
It's still fast at half speed, but...for me, that's enough for me to hit them.
What I'm good at...can be shooting, but whether it's with a gun or magic, as long as it's inside a certain speed, there's no target I can't hit!
It's my time next!
"Ice Arrow! Ice pick assassination! Ice Meteor!"
The one before was so fast that the ice arrow could only be considered a hit, but now they're all stunned, which means the arrows and ice cones can stab them hard!
A series of hundreds and thousands of damage floated out, and the opponent's body kept getting frozen and then parried, and then frozen again, and finally....
"Ice Totem X3!"
The three ice totems sent the jumpers straight up into the air, while all of their blood was zero.
A super refreshing kill! These two battles actually made my level go straight up to level 13, and in just a few minutes.
Fortunately, the number of enemies that appeared was small, otherwise I wouldn't have been able to handle it.
Although leveling was a blast, just as I was doing all of this, other jumpers had rushed out of the forest one after another.
And it was faster than I could have imagined!
A charge backwards, while 'Accelerate' and 'Enhance' have already clicked on. Grabbing Hill who was halfway through casting the spell, I accelerated and ran towards the gap where the three jumpers just died appeared.
And at the same time, three green lights reached my body, and I felt like my body flew for a second and ran into the forest with a whirr!
The long workout of shooting games has made my reflexes pretty quick, even when I have to dodge trees inside the forest, so it's not that hard.
The problem is....
Even if my stamina can sustain it, it's difficult to keep the acceleration of the magic going.
Auxiliary magic generally consumes more blue than offensive, and I have learned the magic of Aurora, and it consumes almost 300 points of blue.
Hill level 14, itself 1800 magic, wizard plus 40% total 2520 magic value, not counting the addition of meditation, this auxiliary magic he can use up to 8 times, and he has to give me 3 magic at a time, in case the jumpers behind the attack, the effect can only last another 10 minutes.
In other words, half an hour at most, we'll be in a major crisis!
And at the same time....
The speed of the enemy behind us, however, has not slowed down at all, and compared to us, the other side is slightly faster.
I'm going to die of exhaustion like this....
Just when I was about to despair, suddenly I saw hope again!
Several names appeared inside the forest in the distance! I don't know who it is, but it's fate that we met, so let's talk about it.
Isn't it?
Saber Demon Blue +1 (Ice) (inlaid) Attack power increased by 800, additional freezing (30%) and slowing (50%) effects.
Turquoise Jumper kills gain experience 40,000 to gain items Wind Tooth (small)
Turquoise Jumper kills gain experience 40,000 to gain items Wind Tooth (small)
Turquoise Jumper kills gain experience 40,000 to gain items Wind Tooth (small)
Level up to LV13
Seven Nights of Skill Theater.
Reinforcement: Warrior skill, consumes 40 points, doubles strength, lasts 10 minutes.
Shield Strike: Warrior skill, consume 100 points, designate a location within 10 meters, inflict a 100% stun on enemies within a meter radius of the designated location, stun lasts 5 seconds. The stun lasts for 5 seconds. Shine into attack power x2 damage.
Romeo: Wind Magic, consume 100 points, increases a unit's agility by 100%, lasts 10 minutes.
Romance Wall: Wind Spell: 120 points. A Romance Wall will appear near a unit, and any unit attempting to attack will receive a combination of the attack power of both the caster and the caster.
Wind Armour: Wind magic. 150 points. 120% increase in a unit's defensive power for 5 minutes.