179-Thinking




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Well, let's see what you think, Fear...

 Isle stakes out an innocent smile as he enjoys looking at the virtual LCD in front of him.
 One after another, the coordinates of the enemy soldiers are displayed as red dots, the number of them is currently five.

 Looking at that array and the number of orders issued by Tesfia, the location of the remaining soldiers is shown through on the map. Orneus's report has given me the most alarming location of the Arus that I need to keep an eye on.
 There is no one as suitable as him in terms of tracking him without losing sight of him and buying enough time.

 I've decided that it was more of an escape to buy time and shake off Ars's movement. In other words, at this point in time, the victory or defeat was already decided. This is because on the Isle side, there is a Silsila who is equal to Orneus.
 Now it was just a matter of how to attack.
 That process is the way to enjoy child's play by the superior party called Tenbram.

(If he was going to win, he had to devise a way to keep Arth from being discovered by Orneus from the beginning.)

 The mapping is going well, if we're not in a hurry to settle the matter, if we're going to be thorough, we want to know the position of the special soldiers and even their positions.
 Even before the match, I was already almost certain that the Knight 《Knight》 was Ars. It was inevitable that he would give this freely moving piece to the most powerful person. I'm convinced that 90% of Ars's escape is due to the free action by the knight 《knight》.

 Considering the fact that the other one's magic flew into the place where Silsila was currently being flanked by the other one, this one is also confirmed by the archers 《Archers》.

 In addition to that, Orneus here is a warrior《warrior》and this was right on target when he was able to search for Arus. In other words, as long as Arus is in the field of view due to the effect of Orneus's "Warrior", he will only be able to progress through combat, as long as he is within the detection range of the bracelet. I can't.

''The knight-sama is dead, Fear, and I wonder if the archer [Archer] will be settled directly... hmm!

 You will find that the subtle changes in the war situation are sensed by the brains that are available to you. This is within the margin of error of a slight deviation from the image of the assumed battlefield on many occasions.

 The more he stops ordering, the more he looks at the opposing soldiers added to the map and tilts his head.
 There are innumerable warfare stations as a matter of course, the nobleman's ruling (temblum), which is even called a reduced version of war. The same content does not exist, including the opponent's response from the deployment.

 But even so, once I knew the restricted terrain and the opponent's position, I could assure you that there was no oversight in Isle. Still, the unspeakable discomfort is because this Arus movement looks quite inexplicable.
 It's a good thing that the most powerful mage is pushed to the extent that his magic is restricted.

 This thought is due to the fact that Ayre has little quality as a mage and does not have practical knowledge of individual tactics.
 In his experience, no one has ever been strong enough to overwhelm us against Tenbram before, so it's not surprising that he doesn't remember this battlefield, assuming this is the first time he's been in it.
 I've learned a number of patterns as knowledge, and all of them are considered good strategies for beating the king. If that was the case, Ail would not have spent so much time on his next move.

 This time, if Isle was in Tesfia's position, it would be more reasonable to point Ars towards the opponent who unleashed the long-range magic, Silsila. With his fighting ability, he could buy enough time to deal with Orneus and Silsila at the same time.

 The fact that he doesn't do that.......

''Hasn't Fia noticed?

 Yes, Tesfia doesn't know that the target of long-range magic is Silsila. Of course, it's only because the Isle is also in its own camp.
 Even if you look at the increase in the number of orders.

''Twenty-eight ... thirty ... seems to be correct?

 Orders can be given once every 30 seconds. This means that as a stock system, you have the additional right to give a command once every 30 seconds. So if you don't give an order for one minute, you can give two orders at once. That was what Ail had been counting from the start.

 From the very beginning, Tesfia's orders have always been twice a minute. The only time Ars started to move was when he gave the order exactly 30 seconds.
 No new orders could be given during the thirty seconds of recast time.

'Orneus won't have the luxury of time either, after all.

 No matter how many restrictions are set on magic, the winner will be a close call. No, in this case, it's best for Isle to not let them win or lose. I've given Orneus instructions beforehand to attract them sufficiently.

 Isle let the infantry proceed to avoid Ars and Orneus while deploying the infantry.

 Even though the Special Soldiers are high ranking soldiers, there are many situations where the infantry will play an active role as long as they are limited in numbers. On the contrary, the interesting thing about Ten Bram is that even if there are two special soldiers left, as long as all the infantry are present, they are enough to cross over.

 However, even though he understood it in his head, he still couldn't deny his favoritism when the person who would be his most trusted special forces soldier was under his command. In fact, the two of them were the dominant force in many tenblums.

 It could be said that the quality of the pieces in the previous tenbrams was too different from the beginning. That's why Isle had unconsciously underestimated the existence of the infantry.
 So to speak, they were only a discarded piece.

 It's a good idea to make use of the generals as a strategy, but if you don't have any troops, it's useless on the battlefield, but Ail's Tembram was able to win a complete victory with the generals alone, regardless of whether or not they had any infantry. Even if this caused not a few carelessness, there were enough pieces and brains to compensate for it.

 The map of the Isle and Tesfia already showed all of the troops from both sides. This became a form of automatic sighting of each other as Ars moved around.
 Yes, Ars can't move forward unless Orneus is defeated - yet, he can move by combat. However, they cannot move forward beyond the detection range of the armbands.

 The mapping is completed for both sides. But this is what we saw from the Tesfia camp.
 Needless to say, the detection became an irresistible force for Ars, who was forced to retreat.

 It's an unexpected harvest for Ayre. Therefore, if you think about it in an easy way, I guessed that Ars and Orneus are almost unbeatable in close combat.

 In my brain, from this position, Tesfia would be able to detect about a few infantrymen here at best.
 The reason I saw it that way was because Ars had been forced to retreat to his own side. Obviously, it is difficult to capture infantry.

 At least the two infantrymen from Isle's point of view should not have been captured. That's how far away they are.

''And yet...''

 Silsila's movement on the edge is not very good. With an arm as good as hers, you should be able to deal with long-range magic.
 I'm not going to be able to get it right. I'm not going to be able to get it done.

 I've asked Silsila to move as a knight on the premise of avenging the king. Of course, I have insurance, but I expected that it would not be such a difficult mission when Orneus was attracting Ars to me.

 However, Isle was taking the battle situation more lightly than it looked. That's the problem with him placing his own position far behind him. No, since he was able to place his base in the best place beforehand in terms of terrain, the distance was probably secondary in this case.
 However, that didn't allow him to grasp the situation Silsila was currently standing in.


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 She herself has witnessed firsthand the battle situation in the Tesfia camp on the other side.

 That was as it should be. Some of the most difficult places to discover topographically had been picked out by Ars. That naturally meant that it was fully expected for Isle to use it as home ground.

 That's why Tesfia is based in a location that was decided upon during the pre-packing of the operation. In other words, they could be up to five kilometers away, but they started from a place relatively close to the middle ground.

 The orders at the start were just that, useless consumption, orders that were only meant to disrupt the opponent. A measure to avoid being counted backwards from the number of orders and the time of discovery.
 Of course, it was an instruction from Ars.

 It's not only the risk of being discovered, but also the overall war situation itself can be seen from this place. In particular, you can grasp the attacks of the archers who make use of long-range magic.

 The tremendous scene made Tesfia look up to the heavens and clenched her fist powerfully.

 Wind arrows were densely packed and were constantly descending at the right end, bypassing to avoid being identified where they were released from.
 The overgrown trees were punctured one after another and every branch that had been blocking them was smashed. The smoke, which is almost like dust, never stopped and blocked the view.

''As I recall, Miltria is fine. It's hard to keep avoiding that thing, you know.'

 Miltria Waugh. An elderly wizard. Froese struggled a lot to bring in a nobleman who was worthy of the conditions Ars offered. It's no wonder. The skill to manipulate long-distance magic at will, after all, requires being skilled in the manipulation of magic power.
 Flosse was aware that this was an ability that modern wizards lacked, and she spent many days looking over the list of wizards over and over again.

 But this is accomplished by a helping hand extended from a strange place.
 That's right, when one of the three giant heads who were on par with Froese and the others was contacted by Sisti Nexofia. Sisti had not shown any interest in regards to the nobles. That's why she offered her help only this time.

 Froese and Sisti had never been on particularly good terms with each other, and if you asked her why, it was really a sweet thought, which was typical of her, but even Froese couldn't dislike her.

 It's a very good idea to have a good idea of what you're going to do with it.
 But even Froese raised an eyebrow when he heard the name. Obviously, he can't accomplish the conditions. On the contrary, with an old woman who is over 70 years old, it would still be more useful to mend things up in that area.
 Although the Waugh family belongs to the aristocracy, they are a ruined aristocracy that is forgotten.

 They are so obsolete that the last old woman, Miltria, was the last to hold the office.
 But Sisti answered confidently.

''It's all right then. You're my master, so I'm mostly retired now, though I only ask you to help me occasionally.''

 At these words, Froese was begging for a surprise, but he was quick to recover. Rather, she gave up and forced herself to swallow it down.
 Because she knew that no wizard in the three giant heads would be as secretive as she was.
 It would be nothing if he was given a detailed explanation. A mere recluse. I couldn't ask her about the details, but the most important thing was that I was able to achieve the conditions.