498-Death Story ② "April Fools Extra Edition Part 2"






 TBC, a very popular card game in this world.....................I challenged Black to a match to get the Six Kings card.
 
 Raz, a fairy card user who deploys a large number of monsters and uses monsters to cooperate with each other to achieve a variety of effects.
 Fea-sensei, a teacher with many cards that have the effect of recovering HP and a tremendous endurance battle.
 Zwei, the magic doll user, who has the ability to block the activation of his opponent's magic and traps when attacking.
 Except for the many cards named "Maid", Ain-san is seamless in both offense and defense.

 He won a hard-fought battle against those five and finally won the right to challenge Kuro, the Sixth King... Kuro was so strong that the five of them up to that point seemed like babies.
 Black's deck, which is mostly made up of magic cards, blocked all of my offensive moves, and I was prepared to lose.
 But the game was won by self-destruction, and I finally got the first Sixth King card.

 But the win over the previously undefeated Black was enough to get me the attention of the public, and I was determined to challenge the other Sixth King cards as well.
 And now........I was on the verge of the biggest crisis since I started TBC.

''........Oh no.......''
''Oh, um, Isis-san we're just going to battle with cards, right?
I don't want to fight ... with Kite.
No, no, but...

 Isis-san decided to challenge me after Black.
 Apparently, Isis-san doesn't like the idea of 'confrontation with me' in any form. She is an angel as usual.
 Of course, there was no way I could force such an Isis-san to win, and after thinking about it, I proposed a certain compromise.


...Oh...yeah!

 Apparently, she was pleased with him. As for me, I wanted to firmly win the battle and get it through the regular procedure, but.......Isis-san's tears are far heavier than such petty pride.
 Well, let's give the next Sixth King a solid challenge and do our best.








And, you know...
Therefore, you will fight Fafnir instead of me. Of course, if you win, I'll give you my card.

 Mr. Magnawell, who was too huge to play TBC, had to fight Fafnir-san instead.
 Mr. Fafnir was a power deck user who used powerful dragon race cards, but he had a trump card to keep against the dragon race.

''My turn! Sacrifice two monsters and summon Lilia, the White Rose Warrior Princess, from your hand!
Mmm....

 White Rose Warrior Princess Lilia] Level 8, ATK 2000, DEF 1500.
 Effect: This card is not destroyed in combat. This card's ATK and DEF are increased by 800 times the number of "Dragon Tribe" existing on the field. When this card destroys an opponent's monster in combat, you can attack again. If there is a "Lunamaria" or "Sieglinde" card on the field, this card cannot be destroyed by Magic, Trap, or Monster Effect. When a level 10 or higher monster is summoned on the field, this card is displayed defensively until the End Phase, and its defensive strength is 0.

 Lilia's card has resistance to battle destruction and can increase its status by the number of dragonkind. Although there is a demerit effect when a level 10 or higher monster is summoned, it's an unbeatable card that can be summoned with two sacrifices.


'Ngh!'
'Plus, activate Lilia's effect! When a battle destroys a monster, extra attack!
It's amazing.

 Using Lilia's card, I successfully defeated Fafnir. I got Magnawell-san's card. Now there's only half of the Six Kings left.......let's try again next time.








''It's my turn. I activate the magic card Fertility Fruit. With this effect, the Tree of Protection existing on the field can be used for two sacrifices. Sacrifice the Tree of Protection and the Spirit of the Great Tree I will summon my own card.''
"...This is Mr. Lillywood's card....

 World King Lillywood] Level 13, ATK 3000, DEF 5000.
 Effect: This card cannot be summoned normally. When you successfully summon this card, it automatically becomes a defensive display. You can special summon this card only if you sacrifice 3 plant monsters that exist on the field. Your opponent cannot activate Magic, Traps, or Monster Effects in response to this card's summons. This card is not subject to 'other' magic, trap, or monster effects and is not affected by them. This card's DEF always increases by half of the controller's HP. At End-Fuse, recover 1000 points of HP for each plant species on your field and deal 500 points of damage to your opponent's HP. This effect damage cannot be nullified. When this card leaves the field, if there is a Plant Tribe monster on your field, sacrifice that card and return this card to the field.

 Liliwood-san's card didn't have super-strength firepower, but it had a staggering amount of durability. Ms. Lilliwood's deck was a high DEF monster that blocked attacks and made her HP rise higher and higher.
 Currently, Liliwood-san's HP is 12,000..............................In other words, the DEF of Liliwood-san's card has risen to 11,000.

'Furthermore, I activate the Magic Card World Tree Seed from my hand. Whenever I have a Liliwood card on my field, I generate a World Tree Token on the defensive display whenever possible. The DEF of the World Tree tokens will be the same number as the Lillywood card.
''Five monsters with 11,000 DEF...''
''Followed by two more pieces of permanent magic, the Guardian God's Realm and the Guardian God's Judgment...''

 [Realm of the Guardian God] Persistent magic.
 Effect: When there are 5 defensive display monsters on your field, the controller of this card takes no damage to HP. This card is not destroyed as long as there are defensive display monsters on the field.

 [Guardian God's Judgment] Permanent Magic.
 Effect: When you have 5 Defense Displayed Monsters on your field, destroy 1 card on your opponent's field once per turn. This card will not be destroyed as long as there are defensive display monsters on the field.

'I destroy Kite's monster due to the effect of Guardian God's Judgment. There are 5 Plant Tribe monsters in my field. Therefore, I will recover 5,000 of my HP and deal 2500 points of damage to Kite-san.'
Shh....

 The HP is dealt a great deal of damage, and in addition, Liliwood's HP is restored. With that, the defensive monster's DEF will also increase.
 Even if you try to damage HP directly, you can't damage Liliwood's HP due to the effect of Guardian God's Realm.
 On top of that, Liliwood's cards have a resistance that is almost invincible as long as there are plant monsters on the field.

 But it's not entirely out of hand. In my deck, there are combos that can break the deadlock. But I can't do it with the cards I have now.
 I'm betting on this draw!

"My turn ... draw! ...I activate the magic card Hope Piece from my hand! You can draw two cards from the deck when there are only monsters on your opponent's field.
"To bolster my hand, but...

 Please, come and get me... okay!

"I invoke the magic card, Summon the Brave, from my hand! Specially summon a human tribe card from the deck with an ATK of 1000 or less! I call ... my own card!
"Kite's card... what is the effect of your card...
By returning a Miyama Kite card to your hand, you can summon a monster in your hand, ignoring the summoning conditions. I call upon ... the Dragon King, Magnawell!
"Wha.........the Magnawell card.......no way!

 Perhaps sensing my intentions, Mr. Lilliwood gives me a shocked look. Yes, Magnawell-san's card is, in a sense, a natural enemy for Liliwood-san.

 [Dragon King, Magnawell] Level 13, ATK 3000 DEF 4000.
 Effect: This card cannot be normally summoned. You can only special summon it if you sacrifice 3 dragon monsters that exist on the field. Your opponent cannot perform Magic, Trap, or Monster effects on this card's summons. This card is not subject to any Magic, Trap, or Monster effects other than this card and is not affected. This card can attack all monsters on your opponent's field. When this card attacks, it changes the monsters on the opponent's field to any display format. The other player cannot activate Magic, Traps, or Monster effects against this card's attack. This card can attack the other player directly. However, if you attack the other player directly, you cannot attack a monster.

 Mr. Magnawell's card is an excellent control card and can attack all of your opponent's monsters. However, even more powerful than that is the ability to change the display format of the monsters on your opponent's field.
 

''.........But my HP is 17,000.......Even though the realm of the guardian god loses its effect, even if we fight, the damage is still 12,000......''
I also invoke field magic the collapsing fort!

 [Collapsing Fortress] Field Magic.
 Effect: Each player takes damage equal to their DEF when their monster is destroyed in combat.

'Collapsing Fort! Well, no way, Mr. Kite you were reading my deck....
One of the characteristics of the plant tribe that I saw in the five consecutive battles before I got to Liliwood-san.......is that there are many cards with high DEF and HP recovery effects. So I thought it would be a key card, so I added it to the deck right before the battle.
'I see ... brilliant. I'm losing.

 The DEF of the World Tree Token is the same number as Liliwood's card. That is namely half of Liliwood-san's HP plus 5000 points.......Liliwood-san has no way to prevent the attack by Magnawell-san's card.
 But it was a close call.......I had 2,000 life left, so I was losing the next turn. I felt like the draw saved me.
 Now, the remaining six kings are Megiddo and Alice - I beat Alice once in the grocery store, but that deck probably wasn't her seriousness. She was probably holding back for my guidance.
 ........I have a feeling that both of them are strong opponents.









''Haha! Way to go, kite! That's a tough one!
Mr. Megiddo, you are the one with the most powerful power deck in the world.

 Megiddo's deck is, as you might expect, a gun-attack deck with powerful monster cards. There are a lot of cards that are effective in combat, and even a single hit will kill you instantly if you let the attack pass.
 That's why I was fighting in a defensive deck, using many cards that nullify attacks and reduce battle damage to 0.

''.........or rather, Megide-san is in that form, isn't she?
Yeah, well, you're not gonna be able to hold a card on your own.
Are you sure?
Yeah, I don't mind you looking like this I mean, why are you looking away?
'No, no, it's not that I can't look you in the eye...'
Yeah? Well, okay, it's my turn!

 Megide-san is different from her normal and humanized appearance. Megide-san doesn't like her appearance and rarely shows it to others, but it seems to be fine with me.

''I will sacrifice the three flame monsters on the field and summon my own cards!
...Finally, it's coming out...

 Warlord Megiddo] Level 13, ATK 4000, DEF 3000
 Effect: This card cannot be normally summoned. You can only special summon it if you sacrifice 3 flame monsters that exist on the field. Your opponent can't activate Magic, Trap, or Monster effects against this card's summons. This card is not subject to any Magic, Traps, or Monster effects (other than this card) and is not affected. This card increases ATK and DEF by 500 points each time you engage in combat with an opponent monster. You cannot attack this card if there is no monster on the opponent's field. On the End Phase of the turn this card is destroyed in combat, summon this card from the Graveyard.

 It's still a powerful monster, but I feel it's a step inferior to the other Six Kings cards. But my gut tells me that it's not the end of the world. This isn't the end of the story....

''Furthermore, I'm going to remove Megiddo from the game on the field.......and Special Summon my original card from the Extra Deck!
What? I mean, that card...
"Rejoice Kite, this is the most powerful card in my deck and the one I've never summoned before! Hmmm, that makes you special, doesn't it?

 True Warlord Megiddo] Level 13, ATK 6000, DEF 6000.
 Effect: You can Special Summon from the Extra Deck only if you exclude the "Originally named" War King/Megid card that exists on the field. Your opponent cannot activate magic, trap, or monster effects against this card's summons. This card is not subject to any effect or affected by any effect "other than this card". This card does not leave the field except for combat destruction and this card's effect. When this card attacks, your opponent cannot activate Magic, Trap, or Monster effect. This card nullifies the effect of the battling monster's 'Ignore Resistance'. When this card destroys an opponent's monster, it deals damage to the opponent's HP equal to this card's ATK. If this card battles a card whose original name is Chromium Eina or Miyama Kite, it will be removed from the game without damage calculation.

 Keke, the strength of an order of magnitude.......this is Megiddo's true trump card. A powerful resistance that can't be eliminated except for battle destruction, the ability to prevent cards from being activated in battle, and the ability to nullify monster effects by ignoring the opponent's resistance. On top of that, combat destruction will cause 6000 points of damage to the opponent's player. And don't even get me started on the phony effects!
 The only weakness would be that if you fight me or Black's card, you would be unconditionally eliminated. There are practically only two cards in my deck that I can counter.
 Although there's no ATK raising effect, even Liliwood's card, which has a defensive specialization, can't prevent it.

''Then let's go! Kite!
"Activate the trap! Mandatory cease-fire! This effect will end Megiddo's battle phase!
"Hoho, you're going to do it.......end the battle phase before I can declare an attack. Indeed, that would work.

 If Megiddo-san declares an attack, 6,000 damage will be confirmed at that moment. If I don't surpass this place and eliminate it with me or Black's card.......

''Then I activate Field Magic, Strong Man's Arena. As long as this card is in place, no monster below level 8 can attack. Turn end!
Ggh.....

 What a nasty card this blocks the means of suicide attacks with my own cards. That leaves me with a Black card but it's not in my current hand. I only have one card in my hand and that's my own card, can I draw it?

Draw!

 It's not Black's card but yeah! I got it!

'I summon my own card from my hand and activate the effect! By returning this card to your hand, you unconditionally summon a monster from your hand. I summon ... the owner of the grocery store, Alice! Draw two cards by effect!
Good eye, good eye, you're up to something... yeah, come on!
And I'm going to activate the effect, eliminating the wheeled fate from the graveyard!
What? Activating a magic card from the graveyard...
'Due to the effect of the Wheel of Fortune, a level 4 or lower monster summoned this turn is re-summoned to your field!

 The card effect summons my own card to my place again. Now, all the conditions are in place.

I remove Alice and Kite's cards on the field from the game and Special Summon Alice, the Giant Heart of Kizuna, from the Extra Deck!
What the hell is that card I've never seen before in my life?

 Kizuna no Kyojin, Alice] Level 13, ATK 5000, DEF 5000.
 Effect: You can Special Summon from the Extra Deck only if you exclude two cards with the original names Alice and Miyama Kite that exist on the field 'summoned in the same turn'. Your opponent cannot activate Magic, Trap, or Monster effects against this card's summons. This card is not subject to or affected by any effect 'other than this card'. This card does not leave the field in any way other than combat destruction. This card gets its name and effect by sending a monster card from the deck to the graveyard. This effect can be activated without regard to the resistance of the monster card. The name changed by this effect is treated as the 'original name'. You can activate this effect as many times as you want in one turn. The ATK and DEF increased by using this card's effect are permanently increased. At the start of the next turn after this card is destroyed in battle, re-summon the Alice and Miyama Kite cards you used to summon to the field.

 This card was made with Alice... I wondered what would happen if we both stroked a blank card one at a time... Alice said nothing would happen, but when we tried it, this The card has appeared.
 It's one of the strongest cards in my current deck.

'I send the Chrome-Aina card from my deck to the graveyard to get its original name and effect! And the battle!
'Gosh, my card is excluded without calculating damage but I haven't lost yet, I haven't lost yet!
'No, that's it! Alice's effect can be used as many times as you want in a turn! I send Sieglinde's card from the deck to the graveyard and give Alice the ability to attack a second time by reducing her attack power by half. A direct attack on Megiddo-san!
Gooooooooo!

 An additional attack that halved the increased ATK due to Black's card effect. Megiddo-san couldn't withstand this attack, and I won.
 And, ironically in a way, Alice, who was my trump card to defeat Megiddo.......was my next opponent. Alice is also my TBC mentor and she knows all my strategies. It's going to be a tough battle.
 I'm sure it's going to be a massively-deployed deck that takes advantage of the effects of the Phantom King cards the ability to dominate is going to be the key.








''Oops, I'm going to activate the trap and send the draw card to the graveyard to match Kite's draw.
Shh....


 Isn't that a Handicap deck? They have been using a lot of effects to make you discard your hand and discard draw cards, and it's hard to deploy them as much as you would like.
 It's a very stressful and annoying battle strategy, but it's actually quite effective.

''........I'm going to do a Shard of Hope effect from the graveyard.......''
Trap triggers, requiem rituals, and effects triggered from the graveyard will be nullified.
"Geez, shit...
'Hey, hey, Kite? How do you feel now? How does it feel to have your reversal cards sealed off?
You are...

 Maybe it's my imagination, or maybe Alice's annoyance is more than usual.

'Turn end? Do you want to turn and end it? I'll win, won't I?
Well I'm not so sure about that.
"Oh, yeah?
Activate the reverse card, prepare for the reverse!
'Ugh! You didn't tell me that?

 Prepping for the Upside Down] Magic card.
 Effect: Can be activated when the HP difference between you and the other player is 3000 points or more; the player with lower HP can draw one card for every 1000 points of HP difference.

 My current HP is 1500, Alice's HP is 5000 the difference is 3500 points. These are the cards that Alice saved until she ran out of jamming cards.

'I draw three cards! Activate false hope! Draw 2 cards from the deck and discard all cards in your hand in the end phase. In addition, activate Revive Ancient Magic. Discard a card in your hand, add a magic card in the graveyard... a Prep for Reversal to your hand, and activate it! Draw three more cards!
'What? Hey.....
Invoke the weakling's willpower! You can Special Summon a monster below level 4 and ATK 1000 or less from the graveyard. Special Summon Wyvern! Wyvern's effect summons a card of the same name from the deck when it successfully summons a Special Summon! In addition, a special summoned wyvern effect summons another wyvern!


 Wyvern is a very weak monster. Despite being level 4, its ATK is 500, and it even has a tragic sentence: it's not a dragon race, but a reptilian race.
 But when this card has three cards together, it shows its true value and calls upon the king of the pterodactyl race!

"Magic card, activate the fusion transformation. 

 Tenryu Niesheg] Level 10, ATK 2500, DEF 2500.
 Effect: This card can only be fused and summoned from the Extra Deck if you fuse three Wyverns. When you successfully summon this card, it destroys all magic and traps on your opponent's field.

Needs Heck ... a special individual of the Wyvern, a being allowed to be named for the dragon race. As expected, it's distinct from the Wyvern. But with an ATK of around 2500........
More magic cards, activating a series of giant beasts!
'What? Hey, Mr. Kite! What kind of phony draw are you doing!

 The Series of Giant Beasts] Fast Attack Magic Card
 Effect: Can be activated when a fusion monster of level 10 or higher is 'summoned in the regular procedure'. Summon a fusion monster of the same name, level, and status from the Extra Deck, ignoring the summoning conditions.

'Due to the effect of this card, I summon the earth beast Behemoth from the Extra Deck to fuse!
Ehhhhh....

 Behemoth] Level 10, ATK 2500, DEF 2500
 Effect: This card can only be fused and summoned from the Extra Deck if you fuse three earth-attribute monsters. When you successfully summon this card, it destroys all monster cards on your opponent's field.

And then direct attack on Alice with Behemoth and Kneesheg!
Unnih!

 
  No, well, I'm very happy about that.........

''I mean........you're not going to use the Phantom King cards?
"...what? Because I don't have it in my deck.
No?

  I thought it was going to be a mass deployment deck that makes use of the Phantom King cards, but it's Handicap Control.......what's this unexplained feeling.......

'Well, anyway, congratulations. So now, Kite, you've defeated all six kings.
'Oh, ah ... it's been a long time, but we made it...'
Next in line is the Supreme Lord of the God Realm!
...What?
''Please be careful. When you take on the Supreme God, you will have to defeat your subordinates in a special 'limited battle' instead of five consecutive battles, so make sure you adjust your deck well.
........what?
'Oh, I'm fine! Alice has a perfect 'I'm telling the world'! After defeating the Six Kings, Mr. Kite said that he would ride into the Divine Realm to challenge the Creator God, who has yet to challenge anyone!
........................what?

 And thus, my fight........was not over at all!







''The limit battle for the right to challenge the God of Fate is a tag team battle between me and the Love God duo! Come on, Kite, go find yourself a partner.
...Um, Mr. Shea? It's not like I'm going to get the right to challenge you but I haven't even gotten into the God Realm yet. This is 'my house'.......why are you two waiting for me?
"....Don't say it, God of Fate... 'I can't wait to play with Kai! And then order us to...
I know you're having a hard time.
...and you.

 When I walked out of the house after eating breakfast, I found Shea-san and Hart-san waiting for me for some reason. Apparently, Fate-san told me to come.
 Yeah, I knew. I knew it, but........is it already confirmed that I'm going to challenge the divine world.......

 Well, let's leave it at that. It's no use telling Shea and the others.
 If possible, I'd like to team up with someone stronger, but........


'What? Mr. Isis!
''Good morning ... kite I'm here to help ...''
Oh, thank you.

 Isn't it too soon? No, no, I'm happy to be happy, but........
 To be honest, Isis-san's ability is an unknown quantity. I haven't battled her, so I don't even know what kind of deck she'll be using.
 However, I'm grateful for Isis-san's offer, as she is so motivated.

''Well then, Isis-san. I look forward to working with you.''
Well I'll do my best.

 This is how the tag-team battle between Isis and I, and Shea and Hart has begun.

 In this tag-team battle, it seems that the two players share the field and HP, and they have a combined total of 8,000 points of HP.
 Since the duo can share cards, coordination is the key.

 The turn order is me, Shea, Isis, and Hart, and I can't attack on turn 1. Shea's deck is also an unknown quantity, but it's definitely adjusted for tag team battles.
 It's undeniably a disadvantage, but I deploy three monsters to thicken the walls anyway.

 Then it was Shea's turn.

'My turn I activated Total Despair from my hand and summoned the same number of level 4 monsters from my deck as my opponent's existing monsters on the field. At this time, the summoned monster's ATK is halved, the summoned monster cannot be treated as a sacrifice, fusion, or ritual material, and you must always engage in combat with the opponent's monster.

 It's a powerful deployment card, but it also has a huge disadvantage. A level 4 monster's ATK is around 2000 at most, and it's tough to cut that in half. In fact, every monster summoned to Shea's place has an ATK of 1000 or less.
 Moreover, they can't be used to sacrifice them and must always fight....................normally, they'd just be wiped out. But if you combine it with a card that changes its effect depending on the number of monsters....

Summon a monster with the backside defensive display and Battle Phase! I attack with three monsters! At that moment, I activated a fast magic from my hand!
Fast magic?
Merry bat end!

 [Merry Butt End] Fast Magic Card.
 Effect: Can only be activated in the Battle Phase when there are 3 or more monsters on each of you and your opponent's field; pay 1000 points of HP and destroy all cards on each other's field.

''Huh, all the cards are destroyed...''
'Not yet! Here I also activate a fast magic from my hand, a miraculous happy ending!
Mr. Hart?

 [Miraculous Happy Endings] Fast Magic Card
 Effect: If 3 or more monsters on your field are destroyed by a card effect, you can only activate it in the Battle Phase; pay 1000 points of HP and revive the destroyed monsters on your field from the Graveyard. The turn that this card's effect is activated is forced to end the turn after the Battle Phase ends.

 You're screwed! Well, since it's a tag team battle the fields are shared with each other. In other words, I treat Shea's monsters as Heart's monsters as well.
 The monsters in my field are wiped out by the effect of Merry Butt End, and the effect of Miraculous Happy End revives four monsters in Shea-san's field.
 Moreover, these monsters are still able to attack....

''Four monsters, direct attack!
Grrrr....

 

I'm sorry, Mr. Isis.
No no I'm fine.
'If you use the miraculous happy ending, my turn will be forced to end at the end of the Battle Phase. Now, Dead King, it's your turn. Let's see how good you are, that you rarely battle.

 Isis-san's turn was next. It was Isis-san's first turn when she was suddenly driven into a corner, but her expression was filled with quiet anger.

''How dare you........bully Kite......I won't forgive you....

 After muttering that, Isis-san draws a card with a flowing movement.

''.........Draw.......I activate the Ice Beast Demon Statue from my hand......the same number of monsters on my opponent's field.... ...generate ice statue tokens ...sacrifice three ice statue tokens ...and summon my card ...
It's amazing....all of a sudden...

 [Dead King Isis] Level 13, ATK 3000, DEF 3000
 Effect: This card cannot be normally summoned. You can only special summon it if you sacrifice 3 Ice monsters that exist on the field. Your opponent cannot activate Magic, Trap, or Monster effects on this card's summons. This card is not subject to magic, trap, or monster effects and is not affected. When this card is successfully summoned, add the cards "Dream of the Unseen, Zepia", "Cocytos Zero", and "Cocytos Infinity" from the deck and graveyard to your hand. As long as this card exists on the field, the other player cannot activate Magic, Trap, or Monster effects against the activation of Magic cards.

 I have a card for Isis, but I didn't have three cards that I could add to my hand, so I hadn't added it to my deck until now.
 What on earth would those three cards do?

''I'm going to use the effect of Isis to add three cards to my hand and...''

 The first one, Dream of the Unseen, Zepia's effect is a draw aid? I'd say it's practically a 1:1 exchange since you're putting one card back into the deck from your hand.

"...and I ...invoke Cocytos Zero...

 Cocytos Zero] Magic Card
 Effect: After activating this card, draw a card from your deck and send it to the graveyard until you get a Cocytus Infinity card.

"...in my deck there is one Cocytus Infinity which I put back at the bottom of the deck earlier. ....and therefore I'm going to throw 41 cards into the graveyard.
What the hell are you...

 Apparently, Shea-san had never seen Isis-san's card before either, and a dubious expression appeared on her face. However, her expression immediately turned into one of astonishment.

''........And........Cocytus Infinity's effect....activated.

 Cocytos Infinity] Magic Card
 Effect: This card can only be activated if you draw it by a Cocytos Zero card effect. It deals 100 points of damage to the other player, multiplied by the number of decks sent to the graveyard before you draw this card. This effect damage cannot be converted to nullification or recovery.

'...4100 damage ....
What? Ugh!

 Soo, amazing. 4100 damage all at once...............but we still have some HP left in Shea and the others.

''An incredibly powerful burn card.......but we still have some HP left! And your deck is zero you can't draw and lose if you can't outrun it until your next turn!
What... what... did... you... misunderstand...?
Huh?
"...my next turn? .... there's no... next turn... for you...
What?

 Isis-san continues her turn after telling her coldly.

''........from your hand........activate the magic card......Dream of the Wraith, Dystopia......''

 The Dream of the Deceased, Dystopia] Magic Card
 Effect: Can be activated when you have 30 or more cards in your graveyard. Return all cards in the graveyard to the deck and shuffle them. End phase of this turn, send all cards in the deck to the graveyard.

...Kite's card ...Special Summoning.
Well, you don't think...
'....Kite's card.......back to your hand and I'll take.......another one. ........my card......summoned.
'Oh, ahhh...'
"....from the deck ...the unseen dream of Zepia ...Cocytos Zero ... Cocytos Infinity.... to your hand.
'Whoa!

  ...
 One-turn kills and such, really awesome. If I was fighting, I would have lost.

'........Kite I won.........
'Oh, yes! Thank you!
...yes!

 While being soothed by Isis-san reporting her victory with a bright smile, I turned my gaze towards Shea-san and the others.......

''Um, senpai........I haven't had my turn yet? What are you doing? Are you stupid? 
'Uh-oh, wow!

  Yeah, too pathetic.