39 Domination domain creation ③




 [Pseudo-peace] Three hours left.

 The [Dominion Domain Creation], which spanned 12k square meters*3 levels, was completed.

 When discussing with Kanon, it's a pain in the ass to say 'former canon's control region' every time, so for convenience, I named the control region I controlled as 【First Control Region】 and the control region Kanon controlled as 【Second Control Region】.

 It was possible to separate 【First Dominant Region】 and 【Second Dominant Region】 with walls, and it was also possible to come and go by connecting passages. It could be said to be a natural specification, but it was not possible to block the passage from the entrance to where the 【True Core】 was set up.

 The [First Dominant Domain] and [Second Dominant Domain] were created with a clear concept.

 The concept of the [Second Domination Realm] is a place to earn money. The passage of one level is almost a single pathway. At the end of the side paths and at the far end, a treasure chest and guardian subordinates are waiting for you. The stairs leading down to the second level are located near the entrance, so if your goal is to liberate yourself, you can skip the first level. Kobolds and ghouls are placed from the second level. The first half of the game is simple in design, and the second half - the stairs leading to the third level - are manned with items that have been handed to you. From the third level, it's serious mode. Eliminate the intruders with all my might.

 The concept of the [First Control Area] is serious. Written as "serious", it's serious (seriously).
 From the first level, it takes the form of a maze that is intricately intertwined, with plenty of traps. I've placed a group of ghouls and giant bats for superior cost performance. From the second level, I've set up a group that is equipped with powerful items that make full use of my strengths - my training.

 And the third level - was a living area.

 This is the hierarchy that I created after listening to the advice of canon.

'Don't you create a living area, Sion-san?

Residence?

 I respond to the unfamiliar words, and I parrot back.

'Yes. Each monster has its own preferred area. If the living area is stable, they can be self-sufficient in food, and if they set up residence, they can prosper. Or rather, I heard from my subordinate just now that Zion-san's subordinate is not placed in a decent food environment.

What do you mean?

'I hear that Mr. Theon used to feed his men a diet of humans and fallen men.

Yeah.

 It's fair to say that they were giving, or eating on their own. Those underlings who were always by their side, if they were too emaciated and wasted, would create and give the least amount of food with the least CP consumed. To begin with, many of the subordinates didn't care about the food environment because the cycle between creation and being knocked down was so fast.

'No! Eating a downed subordinate... that's the last thing I want to do!

 If you recall, when the selected subordinates returned after defeating humanity, they brought back the food that was in the possession of humanity and shared it with the other subordinates.

'Incidentally, what would be the benefit of giving them decent food and shelter?

 Food and residence can be taken care of by creation. However, they are not free. You'll need CP, which is important for the price.

'There is. If you give them shelter and food, they will reproduce. That means you can breed more of them without consuming CP.

I see... you can have more people under your command without consuming CP - a big advantage.

I'm glad you understand.

That said, they do breed. Do you know the specific cycles and the number of increases?

'The cycle and number of breeding sessions varies by species. For rats, it takes 10 days for a pair of males and females to breed, and there are about 10 of them. A wolf breeds for 15 days and there are 5 of them. In the case of goblins, the breeding period is 20 days, and there are 7 goblins. If it is a kobold, the breeding period is 30 days and there are 5 kobolds. If it is an orc, the breeding period is 40 days, and the number is around 5. The number is around 5. For lycanthropes and dark elves, the breeding period is around 180 days, and there are 1 in number. However, this is the period of time after the seeds have been conceived.

 I ruminate in my head over what the canon answered.

 The breeding period was shorter than I had imagined.

''How many CPs does it take to create an environment for a rat to breed in?''

Well, I'm just going to do some math and... please hold.

 Canon controls his smartphone and works the calculator app.

'The CP needed to create a suitable environment for 10 pairs of rats to breed is 30. As a supplement, we need a water source to breed not only rats, but other species as well. Since [River] is the most cost-effective, in that case, you'll need 30 DP in addition to 50 CP.

Couldn't [Pond] be wrong?

 With [Pond], you can create with CP10 and DP10.

''It's fine if it's only rats, but if you're thinking of breeding other species as well, [Pond] is too small in scope. With 【River】, you can cover a wide area.

Okay. That's significant information. In other words, since the creation of [River] is essential for the prosperity of the other races as well, not taking it into account, if we spend a total of 50 CP in [Dominant Domain Creation] of 30 CP in [Dominant Domain Creation] of 10 pairs of rats and 20 CP in [Subordinate Creation] of 10 pairs of rats, then we'll have around 100 more rats every 10 days. That's what we're thinking, right?

No, no, sir.

Why?

'Not all ten pairs of rats will breed. Even though rats are an easy breeding species, we should consider a 70 percent breeding rate.

I see.

 I revise the numbers in my head.

 Cost-effectiveness - how much benefit do you get for the money spent? That's the knowledge I learned in college economics. I never thought it would be useful.

 70 rats in 10 days at a cost of 30 CP. In other words, the effect is equivalent to 140 CP.

 In 30 days, the cost effectiveness is 1400%?

 That's extraordinary. I learned in class that it was something like 120% and a huge success.

 After that, I continued to find out from the canon what the environment needed to be for the breeding of the underlings.

 As a result - we spent CP360 and DP130 to create a living area. In addition, until the system of self-sufficiency was in place, we needed 30 CP every day as a running cost.

 In addition, the cost effectiveness was 200% in 30 days. Only the cost effectiveness of the rats was abnormally high.


  ◆


Wow it's beautiful.

 I moved with the canon to the three levels I created.

 The three newly created levels, which could be called the living quarters under my command, were changed to the type [Grasslands] after spending 100 DP. Although it was in a dungeon, the sun was shining brightly down on it, a river traversed vertically in the center, and if you looked around, you could see a grassy field with thick vegetation and a deep forest. There are two caves at the back of the forest that cannot be seen.

"It's a hell of a thing to create, if I do say so myself.
What?

 The sunshine that was pouring down was definitely taking away my strength as a vampire.

'Well, let's get back...'
'What? Are you going back already?!

 I went back into the cave that was my new room.

 Two caves set up on three levels; one was my room, which hated the light of the sun. The other one was a cave, leading to the 【Second Dominion Realm】.

 The first and second levels were both cut off from the 【First Control Area】 and 【Second Control Area】, only on the third level was a passage set up for my men to come and go.

 In order for the subordinates to come and go - in other words, it was possible for me to travel by other means.

 When the area of control expanded, I acquired a new special ability--Transition C

 The effect transfers to the vicinity of the subordinates in the dominant area. However, it cannot be transferred if there are hostile forces nearby.

 In other words, if it's just me, I can transfer within the dominant territory with conditions.

 And that condition is pretty tough. In other words, I can't move to a place where there are no subordinates. For example, if the invaders advanced while defeating their subordinates, they could not transfer to the places where the invaders had crossed over because there were no subordinates there. It was impossible to take them by surprise after transitioning behind them. Furthermore, 'you can't transfer if there are hostile forces nearby' - in short, you couldn't use transference as a means of escape. In addition, once you use it, can we call it a cool time? It couldn't be used again unless there was an eight-hour interval.

 It was a useful special ability, although it was tied up in many ways.

 However, since I was the only one who could transfer, my men would have to walk to the location where they were placed. That's why I set up passageways on three levels.

"I mean, why the transference C?

I heard that if you become a transferable B, you can move your subordinates as well. You can learn it at level 5.

 The search tool--canon will answer the question.

'What about Transition A?'

'It was not to my knowledge...'

 Kanon's shoulders slumped and he was depressed.

 Since I allocated many DPs to the residential area, I didn't set any traps in the [Second Control Area]. For that reason, there were plenty of traps in the 【First Dominant Area】.

 Anyway, 【Domination Domain Creation】 is over. From now on, in order to improve my level, I'm going to have more opportunities to stand on the front lines.

 In preparation for the upcoming invasion of the 'tough guys', I will steadily increase my strength.

Demon King Zion's Dominion Territory

 DP: 508/508

 Area of control 12k ㎡

 Population 0

 Type Dungeons

 Level 3

 Installed facilities: Small rooms*50
      Grasslands (hierarchy)*1
      Forest (partial) *1
      River*1
      Cave (small)*2
      Shed*30
      Field*10
      Grave*20
      Rock*20
      Entrance*2
      Treasure Chest*28
      Rest area*8
      Stairs*4

 Iron arrow*20
      Poisonous arrows*20
      Rolling Rock*4
      Pitfall*2
      Poison Swamp*1
      Alarm*1

 Special limit 12 people*2

 Special Effect Pseudo-Peace (3 hours left)