56 Episode 55 Skill Effect






 Lately, perhaps because my level has gone up, I can now tell if a skill is good or bad.
 It seems that the ones in blue are good skills and the ones in red are bad skills.
 The skills in the equipment I purchased this time are as follows.

 The first thing to note is that the skills are given to the things I created, perhaps because of Baa's talent.
 It's good to recognize that this isn't completely random, but rather a certain one is granted.

 However, as Baa-san had mentioned, not all skills were visible, so the actual performance would have to be confirmed.
 Even so, the artisans seemed to be able to understand some of the abilities such as the ability to meet.

 First of all, they would separate the good abilities from the bad ones.
 With the one I purchased this time, damage reduction and agility enhancement seemed to be good abilities.

 The bad abilities are damage increase, heel attack and potion range expansion.
 And - perhaps because I reached level 20, I can also see the effects of the skills.

 However, it's not very smart. The only explanation is that it's frankly stupid.

 Damage reduction. Reduces the burden of attacks.
 

 Agility enhancement enhances agility.
 

 In other words, it wasn't very helpful.
 I'm going to try these two for now.
 I'm going to use damage reduction and agility enhancement on the clothes I'm wearing now.

 What kind of damage reduction is that?

''Val, can you come rushing in?
Vaal!

 Val's eyes widened happily, and then he flapped at me.
 It's a jabbing blow. I take Val's head-butt to my chest and fall back to the futon.

 At the moment of the direct hit, I felt like my breath was about to escape from deep inside my body, but by the time I fell, the pain had eased.
 ........Is this a damage reduction? It's not visibly obvious, but it's a mess.

 Let's take it again after I take off the damage reduction to try it out.
 Val is still lying on the bed, cheek to cheek on my chest.

 I nod Val's head and raise my body up.

'Val. Can you try it again with the same amount of force?
Val!

 Once up and out of range. He touches it with one hand to disarm the skill, and then gets a rush from Val.

'Bube! ....Ha! Oh!
Val-?

 I swallow as hard as I can.
 The pain was unbearable, and he coughed repeatedly.
 My breathing is erratic and I stagger back to my feet.

 Now, it's just like before.
 This is the blow of the dragon........! Just because it's small doesn't mean that Val's real rush is a joke.

''Vu, Val...?''

 He tilts his head in concern.

'Duh, I'm fine! I asked you to do it, remember? Don't look so sad!

 I laugh as brightly as I can and hug its body.
 After drinking a couple of the potions I took out, I grant damage reduction to my clothes.
 Can this be layered on?

 I'm going to start with three things. The clothes and the ring.
 Then I'll try to take the attack but the effect is the same as with one.
 ...Is there something wrong with it? Or does it only trigger one?

 I hang out with Val for a while and look into damage reduction.
 ........And I found out one thing.
 Maybe the damage reduction is activated in the part of the body that was attacked.

 This doesn't seem to be a skill that is always activated, but rather a skill that automatically activates when you are attacked.
 I guess it's similar to auto-return. Then it would be easier to understand if it was automatic damage reduction.

 I was able to notice the effect when I layered my leather armor and clothes on top of each other.
 In other words, if you dress really thickly, you won't take any damage at all.

 To test it out, I put on the underwear I had in my room anyway.
 Ten pieces in total. My body grew a size and I felt slightly breathless.

 In that state, I took Val's thrust to my chest.
 It was popped, but it didn't hurt at all.

 As expected, doing this much would inhibit my movement, but I should dress well enough not to get in the way.
 For now, I knew that damage reduction is activated depending on the part of the body that was hit.

 The best way to use it is to wear it in layers, as I mentioned earlier.
 Damage Reduction is a good place to start, next is Agility Enhancement.

 I'm going to try wearing a necklace with agility enhancement.
 I noticed this one the moment I put it on.
 It feels like my body is lighter.

 It's not the same as "muscle strengthening". For example, it's not that my leg kicking power has increased, but that I can move really fast.
 Of course, because I can move faster, the power of my thrusts may increase to the extent that they are accelerated, but my ability to kick something doesn't seem to have changed.

 This is another piece of equipment that wouldn't be a loss to grant with the extra points of equipment.
 For now, we've finished confirming the skills that have a positive effect.

 The problem starts here.
 From now on, we'll only have skills with negative effects.
 The first step is to increase damage.

 I'll check the effect of the skill first.
 ...increases the damage. Only. It's a really clunky skill.

 You can think of it as the exact opposite of the damage reduction from earlier.
 If it was on the armor, the big miss should be a big miss too.

"Valu?
No, I'm not going to verify this equipment.

 I made damage increasing armor to try it out, but if I got hit by Val's blow earlier, it would interfere with my bones.
 If it's not done well, even my life will be in danger.
 That's why I will never try it.

''........Valu.

 I don't want you to sound disappointed.
 Because you'll want to try to cheer me up.

 Well, then, I'll move on.
 The heel attack.

 First, let's see how it works.
 When you attack, it will heal you.

 ........This would be a huge miss if it was on a weapon.
 The point is that it will create a recovery sword, right?

 What does it actually look like? I'd like to try it out.
 I make one of my knives, which I'm not particularly skilled at, and poke my finger.
 A puff of blood came out.

 Then I make another knife and give it a Heel Attack S rank.
 Then I poke the wounded end of it.
 It's a test to see if I need to say the name of the skill.......but I didn't need to.

 Some kind of gentle power wrapped around my finger.
 A little later, the wound on my finger closed up.

'You're resilient in your own way.
"Val-
If it's on a weapon, it's a big miss, but...

 Then it occurred to me.
 If I could use it without activating the skill, it would be a good match for a handgun.
 I'd like to try it out right away, but I'm afraid of what would happen if it didn't activate, so it would be better to try it out on an actual demon.

 Lastly, you can expand your potion range.
 The effect of the skill is to increase the recovery range of potions.

 ........What does that mean? Potions are also used to cover wounds by putting them on the wound.
 Does this mean that its range is expanded?

 It's just a demerit effect, right?
 I'm not sure.

'Anyway, Val. Let's go hunting for demons.
"Val-

 There's still time until nightfall. Let's go hunting for a bit.