6 06 Required skills





 Morning came.
 I got up feeling very refreshed and had breakfast at the tavern.

 Today I was going to the library.

The "Royal Grand Library" - commonly known as "Comiket".
 Maybe there is no such an alias in this world.
 Why is it called Comiket? It's related to Mevion's skill acquisition system.

 There are two main conditions for learning a skill.

 One is to read a skill book.
 The other is to complete a skill quest.

 The former condition is most common for basic skills, while the latter is most common for applied skills.

 And there are many skill books in the Royal Great Library.

 You've already figured it out.

 When newcomers come to the Royal Capital of Castal's Vinston, they will first read every single skill book in the Royal Great Library. Even if you say you are reading, you only have to flip through the pages to fulfill the requirements, so you have to pick up the skill books from the rightmost shelf and put them back one after the other, going through the bookshelves in order at a very fast pace. A lot of novices and sub-characters would line up and do this silently, which is why it was nicknamed "Comiket". There were people who made hand-made signs that read "This way, last stop! Some of the sycophants went around shouting things like Aha, those were the good times .......



 While I was reminiscing about ......, we arrived at the Royal Great Library.

 I paid the entrance fee and went inside. I quickly went to the far right shelf and began my pilgrimage.

 What I'll learn this time are two basic skills of 【Short Range Combat Technique】 and 【Long Range Combat Technique】, four skills called 【Attacking Magic】 "Ichino Type" for four attributes, plus 《Granting Magic》 and some basic skills for life and production systems.

 There are nine types of combat arts skills, each of which includes Infantry, Incense Car, Gui Horse, Silver General, Gold General, Angular Plane, Flying Car, Dragon Horse, and Dragon King.

 The four basic skills you can learn this time are the Infantry Swordsmanship, Incense Car Swordsmanship, Infantry Archery, and Incense Car Archery. The infantry is a normal attack and the incense carriage is a penetrating attack skill.

 Next is the Attack Magic, which is simple and has only four attributes: fire, water and climate. There are types from type 1 to type 5, respectively, and only the type 1 grimoire of the four attributes is kept here. You'll find the 2no and 3no grimoires in the Royal School of Magic, the 4no grimoire is a reward for attacking the dungeon, and the 5no grimoire can be acquired after completing a hidden quest.

 There is also a skill called "Granting Magic" that allows you to add auxiliary effects to your equipment. There are not many visible effects at the beginning of the game, but towards the end of the game, it is extremely effective. This is another one that you absolutely must remember.

 Finally, the life and production skills, these are what we call useful skills. Potion concoction, alchemy, blacksmithing, etc. I won't touch them at the beginning, but you should learn them here because you will need them sooner or later.

 Well, that's about it. I finished reading all the books on skills I wanted to learn here. It took less than half an hour. I hurriedly left the library.


 As for the future policy, I'll train in the order of 【【Army Arts】→【Swordplay】→【Magic Arts】→【Summoning Technique】.
 The next step is to use swordsmanship with its high damage efficiency and ease of use to consolidate the ground, and then prepare a trump card for a higher-ranked opponent with high firepower sorcery.

 Regarding [Summoning Technique], the reason I decided to raise this relatively early on is my avatar. The 'Limited Time Premium Charged Ticket' that I purchased when I made this sub-character comes with a 'Premium Spirit Ticket'. With the promise of being able to summon powerful spirits, there is no reason not to raise the summoning technique. However, since the Summoning Technique is a supplementary skill that has a limit to its main function, we decided that it would be better to raise it to a certain level of magic before starting to raise it.


 Now, after deciding on a plan, let's allocate the experience value to the skills I've learned and raise them.

 Infantry Bowmanship" from 16th level to 3rd level and "Incense Carriage Archery" from 16th level to 1st level. I think this is the minimum line that allows you to fight with archery alone.

 All of the 4 attribute [Attack Magic] Iino Kata are raised from 16th level to 5th level and stopped here. The Ichino kata have a reduced activation preparation time from 5th level onwards.

 Although I don't think there's any problem with the others remaining at 16th level, I'll raise only the Infantry Swordsmanship to 9th level. It's an insurance policy for close-range combat.

 I've reached the bottom of the experience value I can allocate after raising it to this level. Well, that's about it.
 That should be enough for now. After that, you can go back to Comiket to learn the rest if you need it.



"Well, I need to learn the basics of archery.
 The essential skills of [archery] are the infantry and the incense car, plus the Gui Horse, Silver General, Gold General, Horned Line, and Flying Car. Almost all of them. However, I don't need only the Dragon Horse and Dragon King. They are flashy and powerful for nothing, but in my opinion, they are useless and costing ridiculously high and have no practical use.

 The "Gui Ma Archery" is a precision sniper, the "Silver General Archery" is a powerful single attack, the "Golden General Archery" is a ranged attack and knockback, the "Kakugyo Archery" is a powerful penetrating attack, and the "Flying Wheel Archery" is a very powerful single attack skill.

 In particular, "Gui Ma Bowing", "Golden General Bowing" and "Flying Wheel Archery" are the three most essential skills.

 However, these skills are different from the basic skills of the infantry and the incense car, and need to be completed in the skill quest. However, there is no need to order quests just to meet the requirements for learning each one.

 I stopped at the weapon shop and bought a bow. The bow I bought is a longbow. It's a simple and standard large bow.

Let's go, Seven Stay-Oh!

 Returning to the inn's stable, we set out astride Seven Stay-O. The destination is the mine again.

 On the way, I take a short detour into the forest. A slime comes out and I give it an infantry archery blow with my longbow from horseback.

 It missed with a crisp shot. Thinking that there was no way I could hit it with just one shot, I repeated it with another shot and another until it hit.

''Pikii!'' The slime scattered with a decapitated cry of "I'm sorry, but I don't know what to do. I left the forest and checked my status once I was on the street.

'Alright,'

 Since he met the requirements for learning it, "Gui Horse Archery" had been added to the skill column of archery. The only requirement was very simple: "Kill monsters from horseback".

 After that, he continued to learn the skills of the Silver General Archery and the Golden General Archery on the way to the mine. The requirements are simple: kill monsters with 20 consecutive blows and kill 10 monsters within 3 meters in a row, respectively.


 The next thing he would learn was the Angular Archery. This one was a bit of a pain in the ass. I had to kill 5 demons at the same time using the Sorcerer's Bow and kill 2 demons at the same time using the combined use of the Sorcerer's Bow and the Guillermo Archery at a distance of 25 meters or more.

 When I entered the mine, I wandered around looking for a group of Kaen-Ari.
 Although the individual strength of a low-grade demon called a Kaen'ants is weak, they often act in swarms of dozens of them and attack as a team player. In particular, there are hundreds of them congregating in their nests, which would be extremely troublesome if they were surrounded. However, once you keep your distance from them, they are insignificant. If you shoot the Incense Carriage Archery from a very long distance, you will be able to clear both conditions at the same time.

''Oops, Itaita ......

 When I spotted a group of Kaen Ali, I took my breath away. After I was about 30 meters away from them by my estimate, I used the 《Katsura Horse Archery》 to aim at them.

 With a small sound of a bash--a small sound, the bow and arrow flew with a red and white effect. The red is the incense carriage and the white is the effect of the guillotine.

''...... Yo!''
 A small voice gutted him. The arrows pierced more than ten Kaen Ali. The strategy was successful in one shot, and there was an increase in the skill column for the Angular Row Archery.

 I quickly left the place before Kaen Ali could find out where I was.


 Well.
 The last one was the Flying Wheel Archery.

 This is the most troublesome and most powerful skill.

 The reason why it's so powerful is because it's a flowery form of firepower "multiplier attack skill", even at 16th level it's capable of attacking a single target with 250% of its net firepower, and if you move up to the 9th level its multiplier goes up to a whopping 600%. It is the single attack skill with outstanding practicality that gives you the most firepower in Kyujutsu.

 However, its cumbersome learning curve is such that even if you include all of the other cumbersome skills, it's one of the worst 10.

 The first requirement was to kill 1,000 monsters with the Silver General Archery. This is a good thing, because it would come naturally to me while I was doing it. Next, "500 critical hits with the Silver General Archery" will also be filled naturally.

 A critical hit is a phenomenon that adds a multiplier depending on your LUK status, the skill rank of your "critical" skill and the additional effects of your equipment. It's easy to learn, and once a critical hit occurs, you can learn it.

 My current critical rank is 16th level, with a LUK of 31 and no equipment effects. Therefore, the activation rate is about 13% by dividing 31 LUK by 10 in addition to the +10% compensation for 16th level. By the way, a Krillank 9-dan will get a +40% correction. As soon as the experience level goes up, I should prioritize raising it. ......

 This is a bit of a digression. Let's get back to the requirements for learning the flying wheel bow technique.

 Anyway, the two conditions I mentioned above can be met with time to spare. What was the problem was the last condition.

 That is, "Use the combined use of the Gui Ma Bow Art and the Silver General Bow Art to kill any demon that attacked another player with a single blow three times in a row, reducing their HP by 50% or more from a distance of 15 meters or more.

 It's a pain in the ass just to think about it.

 First of all, you have to come across a situation where someone is being attacked by a demon, and then the demon's HP is reduced by 50% or more. And you have to wait until his HP is reduced by 50% or more. In addition, you have to kill him in one hit, which is a problem if the enemy is a strong monster. And if you fail even once, you have to start all over again. This is the worst.

 If we were still in the netherworld, it would be relatively easy to ask someone to wait for 50% of the HP to be cut off and then go to ......, but this is the real world now, and the situation where 50% of the HP is cut off is a life threatening situation. You can't ask for it. So you want me to come across a situation like that three times? That one is impossible.

 However, I really want the [Flying Car Archery]. It's a skill that will never be indispensable to [Archery].

''...... Well, I guess I'll just have to give up and fill in the others.

 I had no choice, so I decided to bury 1,000 silver generals and 500 silver crisps and wait for my opportunity.

 That opportunity came in an unexpected way.



  * * * *



 The Royal Grand Library.
 Paloma, the director of the library, was taking a break from her duties for the day.

''Paloma-sama, may I have a moment?''
Mm, what do you need?

 A librarian comes to Paloma's door. She opens her mouth with a bow.
Today, sir, there was a suspicious-looking man.
"Hmm.

 The librarian said, and handed Paloma a sheet of paperwork.
 Paloma stroked her grey-haired beard as she flipped through the report.

'...... ho, all you have is the Book of Skills.'
'Perhaps, but I haven't read it. I picked it up and read through it for about ten seconds and then put it back. We believe there must be some other purpose.
I see.

 The report said the man "left in 25 minutes".

"I didn't read it, you know. ...... I'll keep that in mind. Be sure to report the man if he visits the main building again.
I'm sorry, sir.

 The librarian bowed and left Paloma's office.

 Paloma crossed her legs, took a sip of her tea, and muttered softly. What the hell was the point--?

 His soliloquy disappeared quietly into his teacup.