93 [Skill setting table]
【弓術】 ダメージ:DEX依存
《龍王弓術》 着弾地点に強力な範囲攻撃
習得方法:飛車のみで10体のドラゴン種を仕留める
《龍馬弓術》 強力な範囲貫通攻撃
歩兵~飛車の7種スキルで最低一度ずつ攻撃し最後の一撃を角行で行う、この条件を満たし5種のドラゴンを仕留める
《飛車弓術》 非常に強力な単体攻撃(16級:250%~九段:600%)
銀将で1000体の魔物を仕留める、銀将でクリティカル500回、銀将と桂馬を複合して用い15メートル以上の距離から他プレイヤーのHPを50%以上減少させる攻撃を行った魔物を3回連続一撃で仕留める
《角行弓術》 強力な貫通攻撃
香車を用いて魔物を5体同時に仕留める、香車と桂馬を複合して用い25メートル以上の距離から魔物を2体同時に仕留める
《金将弓術》 範囲攻撃+ノックバック
3メートル以内にいる魔物を10体連続で仕留める
《銀将弓術》 強力な単体攻撃
20回連続一撃で魔物を仕留める
《桂馬弓術》 精密狙撃
馬上から魔物を仕留める
《香車弓術》 貫通攻撃
スキル本
《歩兵弓術》 通常攻撃
スキル本
(飛+桂、銀+桂、香+桂の複合が可能)
【剣術】 ダメージ:STR依存
《龍王剣術》 前方への強力な範囲攻撃+スタン
飛車のみで10体のドラゴン種を仕留める
《龍馬剣術》 全方位への強力な範囲攻撃
歩兵~飛車の7種スキルで最低一度ずつ攻撃し最後の一撃を角行で行う、この条件を満たし5種のドラゴンを仕留める
《飛車剣術》 非常に強力な単体攻撃(16級:250%~九段:600%)
《角行剣術》 素早く強力な貫通攻撃
香車を用いて魔物を3体同時に一撃で仕留める、香車と桂馬を複合して用い魔物の急所を2体同時に10回連続で貫く
《金将剣術》 全方位への範囲攻撃
《銀将剣術》 強力な単体攻撃
《桂馬剣術》 精密攻撃+急所特効
《香車剣術》 貫通攻撃
スキル本
《歩兵剣術》 通常攻撃
スキル本
(飛+桂、銀+桂、香+桂の複合が可能)
【盾術】 防:VIT依存 攻:STR依存
《龍王盾術》
盾術を用いてドラゴン種の攻撃を100回連続で完全に防御する
《龍馬盾術》
歩兵~飛車の7種スキルで最低一度ずつ防御、この条件を満たし5種のドラゴンをチームメンバーに仕留めてもらう
《飛車盾術》 前方への強力な突進攻撃(VITをSTRに変換し純STRに加算)(16級:100%~九段:250%)
《角行盾術》 強化防御(16級:防御力250%~九段:600%)
盾術を用いて自分より強いボスの攻撃を100回連続で完全に防御する
《金将盾術》 範囲誘導防御+ノックバック(スキル発動中、一定範囲内での攻撃を盾に吸い寄せる)
《銀将盾術》
《桂馬盾術》 防御+ノックバック
《香車盾術》 貫通反射
スキル本
《歩兵盾術》 通常防御
スキル本
・パリィ (敵の攻撃に合わせてタイミング良く防御した場合に可能)(ノーダメージ+弱ノックバック)
[Body Technique] Damage: (STR+DEX+AGI)/2.65
(Omitted from the Dragon King to the Golden General)
Silver General Body Technique, a powerful single attack.
Gui Ma Taijutsu, a forward jumping attack.
Incense Body Technique, close-range attack (high kick)
Infantry body technique, normal attack.
The four attributes of fire, water and climate damage: INT-dependent
Ichino Type: Normal attack (Preparation time: super fast, Cool time: super short)
Grimoire (Royal Grand Library)
Type Nino range attack (slow, long)
Grimoire (School of Witchcraft and Wizardry)
Strong single-attack (fast, short)
Grimoire (School of Witchcraft and Wizardry)
Type 4: Strong range attack (very slow, very long)
Grimoire (Grade A dungeon "Arguin" capture reward, drop probability of about 10%)
Type Gono: Very powerful ranged attack (slowest and longest)
Grimoire (Performing Specific Quests)
Granting Magic: Permanent effects on equipment (effects are randomly granted) (success probability of 90% at 9th level) (higher rarity effects are more likely to appear as you rise in rank)
skill book
[Recovery magic]
Healing, small. (A beginner restores about 50% of his HP.) (A shallow laceration will do.)
Grimoire (Church)
(Recovery, medium) (Recovers about 50% of an intermediate's HP) (I can stick to it like a finger)
Grimoire (C-grade dungeon "Chiro" capture reward, drop probability 20%)
Recovery, Large (Advanced players recover about 50% of their HP) (No problem if your arm is broken)
Grimoire (Performing Specific Quests)
A combination of sorcery and ____jutsu (hereinafter referred to as "magic archery")
Combine one magic and one archery skill at a time. (e.g., fire-attribute, San-no-kata + infantry archery) (For skills that can be combined, such as silver + laurel, three combined skills are possible: fire, San-no-kata + silver + laurel, etc.)
Kill 1,000 demons that have their HP reduced by 75% or more with the archery skill, using the magic skill.
Use two magic techniques in combination with one archery skill. (e.g.: flying wheel archery + fire attribute, type 1 + earth attribute, type 2)
A magic attack that increases in power as you accumulate it (DEX + INT + Corrective Power, with a maximum accumulation time of 10 seconds).
[Summoning]
Summoning Demons: Summon a tamed demon (bonus to demon status based on rank)
Summoning Spirits (Spirituals in your possession will be added to your Spirit's status according to their rank)
Repatriation: Put away summoned demons and spirits (the number of usable demons increases depending on their rank, and repatriation activation time is reduced).
(The average chance of success is 20%, but it varies greatly depending on the target) (The types of monsters that can be tamed increase with rank.
Spirit Possession: Significantly increased status for a certain amount of time (16th level: 200% to 9th level: 450%) (possession time, 16th level: 70 seconds to 9th level: 310 seconds) (cool time, 16th level: 490 seconds to 9th level: 250 seconds)
[Blacksmithing]
Extraction of metal from ore (ore -> metal lump)
Improving the purity of the metal (metal lump -> pure XX)
Manufacture of alloys, etc. (pure-*** + pure-*** to **** alloy)
《Making》 Using materials to make equipment
Dismantling equipment and returning it to its original form.
[Others]
Critical: A passive skill that increases damage at a probability of "compensated value + LUK/10%".
(Damage multiplier, 16th kyu: 150% - 9th dan: 300%) (Corrected value, 16th kyu: 10 - 9th dan: 40)
《Transformation》 Status increased significantly for a set period of time (16th level: 110% to 9th level: 360%) (Transfiguration time, 16th level: 180 seconds to 9th level: 420 seconds) (Cool time, 16th level: 600 seconds to 9th level: 230 seconds)