138 Glossary ②.txt




Terminology (2)

[Game Geography]
Freetia, the land of the free: a country that embraces subspecies. There is the headquarters of the Beast Demon Guild, and many human NPCs are also summoners and fierce beast users. The First Princess has fallen ill with a mysterious illness, and there are concerns about her.

Sheikh Road: a road in the vicinity of Freetia. It runs from east to west, north to south, east to west, and is an essential road for traffic.

Trent's Forest: a forest to the south of Freetia. It is a deep forest, as dark in the daytime as it is at night. It is home to many forest-loving monsters such as goblins, monkeys, and Trent.

Trent's Cave: A cave in the Forest of Trent. It is connected to the Mount Yellow Mountains.

Yellow Ossa Mountains: the name of a volcanic mountain range that can be seen from Freetia. They are ruled by fox monsters and are considered dangerous even in Freetia. The Yellow Ossa Mountains are home to many fire monsters.

Veldore Village: a farming village located between Freetia and the Forest of Trent. This is where the vegetables of Freetia are grown. Players can get fields here.

The port town of Blumen: A port town north of Freetia. The fishing industry is thriving and many fishermen gather here.

The Lagoon Sea: The sea to the north of Freethia. It is home to many fish and monsters, and as you go further out to sea, more powerful sea monsters will appear.

Nar Swamp: a wetland east of Freetia. Many wetland-loving monsters, such as frogs and snakes, live in this area. The country of lizardmen exists.

Deep Red Wilderness: a red earth wilderness west of Fretia. Many undead appear at night and many desert monsters appear there.

Vaneleaf, the land of mines: a land of dwarves and blacksmiths in the middle of the mines. The country is made up of adventurers who come in search of strong weapons in the snow country and materials from the mines. While it is called the sacred land of the blacksmithing profession, it is also called the graveyard of the blacksmiths.

Dwafuon Mine: the name of the mine where Vaneleaf is located.

Land of Industry Wantwork: a country where production is thriving. The country is popular not only with production workers but also with adventurers because materials and items are available at low prices, and what you sell is sold for a high price. If you want to earn money, it's called wont work.

Town of Fast: The first town the player visits. It's a wuntwork town and is located in the middle of nowhere, so life is difficult, but it's also a major transportation hub to reach Fretia, Vaneleaf, Gones and Reich.

The Young Tree Forest: The forest is called the birthplace of the world's trees. It is guarded by the Garbella Glow.

Donos, the gastronomic town, is a sacred place for cooks. The place is far away from the five countries. It is said that ingredients from all over the world are gathered here, and chefs hone their cooking skills everyday.

Gones, the land of the gods, where only clerics and priests are allowed to enter. It is said that those who believe in God are good people and those who do not believe in God are evil. This is a religious state that teaches that "those who believe in God are good people, and those who do not believe in God are evil," and therefore all but the clergy and priests are assumed to be evil. It judges sub-people to be monsters, not people, and has a particular dislike for summoners and beast handlers.

Reich Empire: a typical military state. A country that is successful in producing guns and is full of military men. The quality of their equipment is good, but they have the disadvantage of only selling it to military men. Because of the emphasis on people, summoners and beast handlers are disliked.

[Occupation]
Special Occupation: an occupation that is released by meeting special requirements or having a special title.

Intermediate Summoner: one of the intermediate job titles for summoners. The Summoner specializes in summons and adds compensation to summons. By synchronizing with a summoner, they can talk with it from a distance and can summon it twice a day.

Warrior Summoner: A special job title that is one of the intermediate jobs of summoners. It is released when you have been a summoner and have fought in close combat. Your weapons and armor are compensated and your muscle strength is increased. You gain a special skill that allows you to attack in conjunction with a summoned beast. You can only summon one beast in a day.

Magic Summoner
One of the intermediate job titles for summoners. Your own magic is corrected and your magic power is increased. You can use special magic in conjunction with a summoned beast. You can summon one time in a day.

Production Summoner: A special job title that is one of the intermediate jobs of summoners. It is released when a summoner has a summoned beast that specializes in production. The production ability of the summoned beast will be compensated and the quantity and quality of production will be increased. There are benefits such as shorter production wait times. The number of times you can summon one summon in a day.

Dark Summoner: A special job title, one of the intermediate job titles for summoners. When you get a special title, this job title is the only one that appears. The player will not be able to summon summons, but their status will be increased abnormally.

Swordsman: This is one of the middle class of warrior jobs. It allows the player to equip a sword and greatly increases muscle strength and agility, but greatly reduces defense.

Magic Warrior: A special type of warrior. You can learn magic. The warrior's magic power is greatly increased, and his or her other stats do not increase as much.

Warrior: A special type of warrior, known as a Warrior. He specializes in two-handed weapons such as the greatsword and the great axe. The knight has the highest muscle strength of all the mid-ranking positions.

Intermediate Knight: An intermediate level knight. A knight with excellent offensive and defensive skills. The knight can carry swords and shields, but is better at fighting individually than in groups.

An intermediate knight is a heavy fighter. They can equip swords and shields, but they are better at fighting individually than in groups. They are not only a wallflower, but also handle heavy weapons and can be an attacker. They are also able to handle heavy weapons and serve as attackers.

Intermediate Spearman: An intermediate spearman. The spearman's strength and agility are increased. The spearman can now handle weapons such as spears and large spears and can do trickier things.

Hunter: An intermediate type of archer known as a hunter. His status is increased in muscle strength and agility, and he learns to place traps. The range of the bow is increased and the hunter can equip a longbow. They excel in forest combat.

Priest: An intermediate level priest. The recovery rate and range of the healing spell is greatly increased. In addition, the Blessing skill allows the cleric to buff allies.

Intermediate Priest: A priest in the middle rank. His cleansing magic increases in power and range, making him the strongest in the middle class against the undead. Also, his Blessing skill allows him to buff allies.

Medium Beast Wielder: A mid-range beast wielder. Increases the status of the tamer and increases the success rate of tames.

Intermediate Alchemist: An alchemist's mid-level job title. Increases the dexterity of magic and learns new alchemy techniques.

Intermediate Researcher : A researcher's mid-range job title; increases dexterity and learns new alchemy.

Intermediate Fortune Teller: Intermediate status for a fortune teller. Increases the effectiveness of fortune telling and adds a new type of fortune telling.

Intermediate Merchant: Intermediate merchant. Its status is slightly increased. Owning a shop will increase the rate of NPC visits and increase your sales.

Intermediate Blacksmith: Intermediate blacksmith. Status increases in muscle strength and dexterity. The quality, rarity, and effectiveness of the weapons you create will increase.

Intermediate Leatherworker: Intermediate leatherworker. Your dexterity is greatly increased. The effectiveness of the equipment you create will be increased. The quality, rarity, and effectiveness of your weapons will increase.

Intermediate Farmer: A farmer's mid-level job title. Your dexterity value will be greatly increased. The quality and rarity of the vegetables you cultivate will increase.

Intermediate Apothecary: An intermediate apothecary. Your dexterity value will increase significantly. Increase the quality, rarity, and effectiveness of items you create.

Intermediate Woodworker: Intermediate woodworker. Your strength and dexterity will be increased. The quality, rarity, and effectiveness of your equipment will increase.

Production Brutalist: A brutalist is a special type of mid-range brute wielder. It is released when you have a Tame Monster that specializes in production. The Tame Monster's ability to produce will be compensated, and the quantity and quality of production will be increased. It also reduces the production wait time.

Mage and Beastmaster: One of the mid-range jobs of a beast wielder. Your magic is enhanced and your magic power is increased. You can use special magic in conjunction with the Tame Monster. You can only summon one spell in a day.

A warrior beast wielder is a special type of beast wielder, one of the middle class of beast wielders. You can be released if you have been in close combat as a brute wielder. Your weapons and armor are compensated and your muscle strength is increased. You gain special skills that allow you to attack with summoned beasts.

Priest Warrior: A special occupation in the middle of the priestly class. It is released when you fight in close quarters with a priestly occupation. They handle special cleansing swords and are natural enemies of the undead and demons.

Holy Knight: A special occupation called Paladin. You need to join the Order to obtain a special title. You can only become a knight first. Can use light magic.

An assassin: A special job title for PKs only. You need to obtain a special title. Gain assassination-specific skills, such as presence blocking and night vision.

Avenger: A special occupation exclusive to the PKK. You must obtain a special title. Gain skills in favor of assassins, such as disabling presence blocking and presence detection.

The Dark Knight: An intermediate and special title for a knight, known as the Dark Knight. If you have a special title, this is the only job title that appears in the party. The player can only party with darker knights, but their stats will be unusually high.

Musketeer: A special type of job title that allows players to equip guns, known as gunners. You need to join the Order to obtain a special title.

Esper: A special type of job that allows you to use your psychic powers. You need to complete special quests.

Cook: A special type of job that specializes in cooking. Requires a special title. It increases the effectiveness of your cooking.

Cavalryman: A special type of soldier who rides a horse. You need to obtain a special title. This is the most orthodox of the cavalry. You gain the Sword on Horse skill, and when you are riding, all your stats increase.

Light Cavalry: A special occupation in which you ride horses and other vehicles to fight. You need to earn a special title to be able to fight. You are the fastest cavalryman and specialize in hiding, ambush and reconnaissance. When you are riding, your agility status and the one you are riding will increase significantly. You can be a thief, light warrior, or ninja.

Javelin Rider: A special type of rider who rides horses and fights. You must obtain a special title. They have the spear skill among cavalrymen and specialize in charging. When you are riding, your muscle strength and agility stats increase more than those of the cavalryman. You can become a spearman.

Heavy Cavalry: A special type of warrior who rides a horse. You must have a special title. They have the greatest defense of any cavalryman and specialize in charging. When you are riding, your muscle strength and defense status increases more than that of a cavalryman. You can become a heavy warrior, etc.

Arch Cavalry: A special type of rider who rides a horse. You must have a special title. A cavalryman who specializes in attacking from a distance with a cavalry bow. When you are riding a horse, your strength and dexterity stats increase more than those of a cavalryman. You can become an archer, for example.

[Monster]

Event Monster: A special monster that only appears in operational events. It does not drop any items when dismantled.

Boss Monster : A stronger monster than normal. They appear as event triggers or event bosses.

Event Boss Monster: A boss monster that appears only in Managed Events. It is much stronger than the normal boss monster. Items are dropped when dismantled.

Raid Bosses: Bosses in which all players engage in battle.

[Quest]

Clan Quest: A high difficulty quest that can only be taken by those who have formed a clan. The experience and items are good.

Guild Quest: The highest difficulty level available to players who have formed a guild. Good for experience and items.

Area Liberation Quest: A quest to liberate the next area. It is more difficult than normal and has area bosses.

Game System.
Strikes: a type of attack for fighting, gauntlet, hammer, axe and other striking weapons. It is more resistant to hard enemies and shields and reduces the durability of the weapon more than other attack types. The type of damage is impact damage.

Slash: The type of attack for weapons that slash, mainly swords, great swords, axes, etc. It is weak against hard enemies and shields. However, this attack is the only one that can destroy parts of the body. The type of damage is slash damage.

Assault: A type of attack used by spears, rapiers, bows and arrows, and other thrusting weapons. It is vulnerable to hard enemies and shields. But it specializes in weapon damage. The type of damage is penetrating damage.

Impact Damage: the damage that occurs when you hit something with great force. The higher the impact, the more damage you take.

Slash Damage: Damage that occurs when you are cut by something. The more force you apply when slashing, the more damage you will take.

Penetrating Damage: Damage that occurs when you are hit by something. The more force you apply when striking, the more damage you will take.

Clan: The name of the player's party, which can be named by one player and NPCs can be registered as helpers. You need to register this when you open a store or join a country's knightly order.

Emblem: A flag that a clan or guild flies. It can be used to prove that you are a clan or guild. Emblems can be displayed in shops.

Riding a horse. If you let go of the reins, the reins lose their effect. Depending on the length of the weapon, you may not be able to reach the enemy.

Flight: The act of flying in the sky. If you fly too high, the cold will damage you, and if you fly too fast or too high, you will not be able to breathe, increasing the damage you take. It can be nullified by blessings, items, skills, and magic. There is a limiting altitude, and ignoring it will cause you to lose consciousness and force you to log out.

Swimming: The action of swimming through water. You cannot swim without swimming skills or higher skills.

Diving: An action to dive under water. If you cannot hold your breath, you will be damaged. You will also take water pressure damage if you dive too deep. You can override it with blessings, items, skills, and magic.

Underwater Combat: All magic, except for water magic, is greatly reduced in power and speed. Movement is also slowed down, and the speed of weapons and various types of damage are greatly reduced. With higher level swimming skills and special weapons, you can fight like normal.

Parry: The act of flicking an opponent's weapon with a shield or other weapon. The attacker is stiffened for a few seconds.

Stiffness: The attacker is struck by a strong impact or weapon, or is attacked while executing a skill and the skill is cancelled. Also, if you are attacked continuously during rigidity, the rigidity time will increase and the damage received will be greater.

Shops: Shops that players operate in. Mainly used by production workers, but combat workers can also have shops. However, building a shop from scratch costs the same amount of money as a home. The price varies depending on the size of the shop.

Home: The home the players build. You can log out of your home with a bed in your bedroom, and you can also set up furniture and other items in your home.

Safe: The furniture you can use to store money and items.

Inventory: This is the first place you can put items you've acquired. Items do not deteriorate while they are in the eventry.

[Debuff]
Abnormal status: the bat status you receive from magic, skills, etc. In game terms, it's called a debuff. It can be viewed on the status screen and is of the following types: reduced attack power, reduced defense, reduced speed, reduced magic attack power, reduced magic defense, paralysis, poison, poisonous, poisonous, corrosive, sleep, burn, confusion, darkness, petrification, icing, curse, fascination, disease, seal, stop, madness, restraint, possession, part breakage, and weapon damage.

Attack Power Decreased: A condition that reduces muscle strength.

Defense Decreased: An abnormality that reduces defense.

Decreased Speed: Abnormality that reduces agility.

Magic Attack Power decreased: An abnormality that reduces the power of magic.

Magical Defence Power decreased: An abnormality that reduces defensive power when receiving magic.

Paralysis: Paralysis is an abnormality that makes the character unable to move

Poison: Causes damage while the spell is still poisoned

Poison: Higher damage than poison

Decay: Decreases defensive strength and durability of weapons, making it difficult to move.

Drowsiness: A state where the body loses strength and goes to sleep. It heals after being attacked.

Burns: Causes continuous damage. The amount of damage will increase as time passes.

Confusion: Probability of attacking an ally.

Darkness: Darkness.

Petrification: Turn to stone. You will be unable to move, but enemy damage will not be affected.

Freeze: Freeze and become immobile and take damage continuously

Curses: An abnormality that renders buffs and other granting magic and effects ineffective.

Enchantment: An abnormality that interferes with the actions of allies with a high probability. There are various ways to interfere, but it does not interfere excessively.

Sickness: An Abnormal condition that significantly reduces all statuses.

Seal: An abnormality that seals a character for a certain amount of time. There are various types of skills, weapons, martial arts, magic, actions, and state disorders.

Stopped: A state disorder in which a character cannot move.

Madness: A state where you lose your will and attack enemies and allies automatically. The effect is that defense is reduced to 0 and all other stats are greatly increased. When a summoner or tame monster goes out of control, this condition becomes abnormal.

Possession: a condition that allows the player to control enemies. However, strong enemies and players have consciousness, so they can resist to some extent. If the player gives a malicious order to a summoner, his account will be suspended immediately.

Restraint: An an anomaly that restricts the opponent's actions and continues to cause damage. It will be released by releasing the restraints.

Damage to Parts: A condition in which a part of the body is missing. The lost part becomes unusable. It can be cured by recovery magic or higher level recovery magic.

Weapon damage: An abnormality in which a part of the weapon is broken. The broken part becomes unusable. You can use alchemy or blacksmithing skills to fix it.

[Buffs]
Enhanced Status: An effect that increases the status of an ally or grants an ally a status boost. In game terms, they are called buffs. Increased Attack Power, Increased Defense, Increased Speed, Increased Magic Attack Power, Increased Magic Defense, Abnormal Resistance, Abnormal Disabled, Barrier, Blessing, Regeneration, Attribute Grant.

Attack Power Up: Strengthened to increase muscle strength.

Increased Defense: increased defense.

Speed UP: Increased agility.

Magical Attack Power UP: magic power up: magic power up.

Magic Defense: Increased magic defense: increased defense against magic.

Status Abnormality Resistance: Reduces damage to status abnormalities. Each status abnormality has a resistance effect.

Deactivated: Deactivate status dysfunctions. Each status abnormality has a nullification effect.

Barrier: Prevents attacks. It will be broken when damaged.

Blessing: Status enhancement that occurs with titles and skills. There are various effects such as strengthening status and adding skills.

Regeneration: Automatic recovery. The amount of recovery is small, but it recovers after a certain amount of time.

Attribute: A state enhancement that grants magical attributes.

【Facilities】
Castle: the place where the king or other person who houses the country lives.

Wall: a wall that surrounds a country. They vary in construction depending on the country. It was built to protect the people from monster attacks.

Field: A facility where you can grow vegetables. They are managed by an agricultural guild, and you have to pay to grow them. Depending on what you want to grow, you will need to create different types of fields.

Medicine Garden: A facility where you can grow medicinal plants. The Farming Guild manages this facility and you need to pay money to make it bigger.

Tea Plantation: You can grow tea in this facility and you need to pay for it to grow. The Farming Guild manages these facilities and you will need to pay to make them bigger.

Rice Paddy: A facility where you can grow rice. Managed by the Farming Guild, you need to pay to make them bigger.

Orchard: A facility where you can grow fruit trees and normal trees. They are managed by the Agricultural Guild and you need to pay to make them bigger.

Plastic House: A facility where you can grow improved vegetables and grasses. You need to pay to make them bigger.

Agricultural Guilds: Large guilds that manage agriculture around the world. In addition to vegetables and fruits, this guild also manages medicinal plants, tea leaves and trees.

[Weapons]

Axe: A weapon with a thick, heavy blade attached to the end of the handle that can be held with one hand for smashing through. It deals both striking and slashing damage. Vicious Weapon. Its power is tremendous, but it is slow to return after a swing, making it the embodiment of the one-hit kill.

The Great Axe: A large, two-handed axe weapon. A weapon that weighs more than an axe and has even more power. Remains the most destructive of all weapons.

Large Spear: A spear that is longer and heavier than normal. You will use the same thing as the spear martial arts, but if you have the jousting skill, you can use the jousting skill martial arts of the jousting skill. It is one of the most difficult weapons to handle because of the difficulty of balancing the body and other aspects of the spear.

Harpoon: A spear weapon used in underwater combat. The harpoon is the same as the martial arts of the javelin. The harpoon is made of rubber to make it easier to handle.

Harpoon: This is a harpoon weapon used in underwater combat. As a sword, it is specialized for slashing.

Long Bow: A long bow weapon. You will use the same thing as the bow martial arts. It is a weapon that uses more muscle power than the bow, but the range is longer and the power of the arrow increases greatly.

Ougi: A weapon also known as a sensu. A weapon used by priests in rituals, such as maidens. A weapon that has no offensive capabilities.

Tetsusen: a weapon of the same lineage as a fan, but this one specializes in striking, thrusting, throwing, and protecting as a combat weapon, a dark or self-defense weapon. It requires special skills to create it.

Spear Axe: A weapon with an axe attached to the tip of a spear called a halberd. It is a versatile weapon that can be used as a stabbing weapon with a spear, or as a striking or slashing weapon with an axe. However, it is heavy and difficult to handle.

Tarot Cards: One of the weapons used in divination, consisting of 22 Major Arcana, each of which has a specific effect. Each Arcana has a specific effect, and the effect is reversed in the positive and reverse positions.

Sword: The most difficult sword weapon to make. It is an excellent offensive and defensive weapon, but also a sword made to slay enemies. It is the strongest of all weapons in terms of sharpness.

Scythe: A weapon that changes the way to fight depending on the weapon you make. The Chain Scythe specializes in mid-range attacks and restraints on enemies, while the Scythe gives you the power to attack in one hit. The regular scythe specializes in continuous attacks and is quite a tricky weapon.

Gun: The weapon with the greatest destructive power of any normal weapon at long range. However, it has many disadvantages, such as only being able to fire one shot, not being able to aim, taking a long time to fire again, and the high price of bullets. Even blacksmiths can make it, but it takes a lot of effort to make it.

Grimoire: A book that describes magic. When you release your hand, it floats in the air and you can move it around as you wish. When you envision the magic you want to use in the grimoire, it automatically activates the magic. The greatest advantage of this weapon is that it is separate from the wand, so it can be used at the same time. It's one of the weapons that wizards aim for, but it costs a terrible amount of money to make.

[Magic]

Tree Magic: Specific magic handled by elves and dryads. They specialize in supporting their allies with the power of large trees.

Rapid Magic: Advanced wind magic. It specializes in blowing away and destroying many enemies with the power of the powerful wind.

Flame magic: Advanced fire magic. A magic that specializes in burning and destroying many enemies with the power of powerful flames and heat.

Earth Magic: Advanced earth magic. A magic that specializes in crushing and destroying many enemies with the powerful power of the earth.

Sea Magic: An advanced version of water magic. A magic that specializes in using powerful water power to crush and destroy many enemies.

Sacred Magic: The advanced version of light magic. Magic that protects allies with sacred light and inflicts d*mnation on evil enemies.

Dark Magic: Advanced dark magic. Magic that specializes in tormenting many enemies and allies with the power of dark darkness.

[Jutsu]
Ninjutsu: A unique skill that only ninja can handle. There is little attacking ability. It is specialized in reconnaissance and stealth. Ninjutsu with attacking power is learned by the ninjutsu attributed to the attributes.

Attribute ninjutsu: There are five types of ninjutsu: wind, fire, earth, lightning, and water.

Yogic Arts: This ninja has the ability to use the techniques of yokai.

Senjutsu: A technique of hermits. It can fly and release air bullets.

Divination: a gambling technique that affects allies and enemies in some way with the results of divination.

[Magic]

Recovery sorcery: sorcery specific to the clergy. Magic that is specific to recovery.

Purifying sorcery: sorcery specific to priests and other priesthoods. It has a special attack effect on undead and demons.

Sealing sorcery: sorcery that is specialized in blocking the actions of the enemy.

[Summoning magic]
Synthetic Summoning: a summoning spell that combines two summoned beasts and summons a new summoned beast. The summoned beast used in the synthesis is gone, and its ego is inherited by the summoned beast created by the synthesis. This is a highly dangerous sorcery that can cause a runaway, and the summoner's sensitivity to the summoner is very important. Also, it is not possible to synthesize a sub-race of intermediate level or higher.

Spirit Summoning: Elves' trump card. Smaller spirits can be summoned with dryads and the like, but only elves can summon medium spirits and above. The summoned spirit will participate in the battle as a support slot, and will disappear when the summoned sorcerer's magic power runs out. It takes 24 hours to reuse it.

[Sub-Race]
Dragon Newt: An intermediate sub-race known as the dragon race. They specialize in fighting and are absolutely loyal to the various dragon kings and dragon gods.

Elves: An intermediate sub-race known as the Forest Fairy race. A sub-race that specializes in magic and is absolutely loyal to various great spirits.

Cerian Beasts: An intermediate sub-race known as the Beast Race. They are a sub-race that specializes in fighting and are absolutely loyal to various beast gods.

Lizardmen: A small sub-race known as the skallion race. They specialize in swamp and underwater warfare and are absolutely loyal to the Dragon King of Water and Fire.

Hawkman: A small sub-race known as the bird race. They specialize in aerial combat, and are absolutely loyal to the gods of the sky and other higher beings.

Dryads are a small sub-race of the tree fairy race. They are a magical sub-specialist sub-specialist, and are absolutely loyal to various great spirits.

Dwarves are an intermediate sub-race known as the Earth Fairy race. A sub-race that specializes in blacksmithing and has a blacksmith's life.

Hobbits: a small sub-race called the Little Race, a sub-race that specializes in blacksmithing. A sub-race that specializes in making accessories. They have no allegiance to anything and just want to die in peace.

Goblins: a small sub-race known as the evil fairy species. They are the least intelligent sub-species, but have a penchant for bad things.

Fairies: a small sub-race called the Little Fairy Species. They were created by a composite summoning of butterfly and spirit. A sub-race that specializes in magic and is absolutely loyal to the various Great Spirits.

[Skill]
Fighting: Automatically evolves when you reach 10 barehanded skills. You learn the boxing skill.

Throwing: The skill to throw things. The higher your skill level, the farther you can throw and the more damage you take.

Felling: A skill that lets you cut down trees with more than your name. The speed of cutting down will increase as the level is increased.

Reading: A skill to read books and letters. The number of books you can read will increase with each level.

Synchronization: a skill exclusive to intermediate summoners. You can talk to your summoner from a distance without talking to your own summoner. New skills are released as the skill level increases.

High Speed Chanting: A skill that reduces the time it takes to chant magic. The effect increases with each level.

Fighting Spirit: Increases muscle strength for a certain amount of time. The effect increases as the skill level increases.

Pseudo-Longevity: A skill specially for Drago Newt. Awakens the value of the dragon in your home. It will greatly increase your stats, but will expire when your magic runs out. It will take 24 hours to reuse it.

Dragon Technique: A skill dedicated to the dragon system. You can use the Dragon skill.

Underwater Activity: This is a swimming skill and a higher level skill. This skill allows you to breathe underwater.

Water Blade: A skill that allows you to fly a water blade.

Gathering: A skill that allows you to collect herbs and other grasses.

Woodworking: A skill that allows you to make wooden weapons and goods.

Medicine: skill needed to make potions and other medicines.

Knowledge of Elves: Skill that allows you to gain knowledge of the elves. You can understand the information related to plants, trees and forests.

Foxfire: Allows the elves to possess fire in their weapons and to attack enemies directly with foxfire.

Bloodline Awakening:.

Surprise: a skill that increases damage if you hit an enemy unnoticed with an attack.

Flight: A skill required for flying outside of magic and sorcery.

Night Eyes: A skill that allows you to see brighter at night.

Eagle's Eye: A skill that allows you to see into the distance.

Concealment: A skill that allows you to hide yourself.

Airspace Blocking: A skill that prevents you from being detected by presence.

Presence: Detect the presence of an enemy.

Heat Detection: Detects the presence of heat. It cannot be overridden by blocking presence, but enemies without heat cannot be detected.

Danger: A skill to detect danger, such as traps.

Trap Setting: A skill to create traps.

Sticky Thread: a sticky thread. Specializes in catching enemies.

Hard thread: a hard thread. Specializes in restraining the enemy.

Soft thread: soft thread. Production skills suitable for sewing and weapons.

Milking: A production skill that allows you to acquire milk.

Fleeing Legs: A skill that increases your agility value when fleeing.

Hair Growth: A production skill that lets you gain hair.

Riding: A skill required to ride a horse.

Galloping: Increases your agility level temporarily.

Defense: Reduces damage when you are attacked.

Provocation: Directs the target of the enemy's attack to you.

Physical Resistance: Reduces the damage of physical attacks.

Claws: A skill required to attack with claws.

Claw Strike: A skill required to attack with claws.

Assault: A skill that makes critical damage more likely.

Water Fang: Gives your fangs the water attribute.

Ice Claws: Gives your claws the ice attribute.

Intimidate: A skill that frightens the enemy by threatening them for a moment.

Strong Intimidation: A higher level of intimidation. It stops the enemy for a few seconds.

Leap: A skill that allows you to fly high when jumping.