139 Researcher survey ①.txt




EO, Validation Researchers' damage survey table

This is a document that summarizes the damage of EO.

Damage Survey

Weapon Attack Power
The attack power set on the weapon. The heavier the weapon, the higher it is confirmed to be.

Armor Defense
The defensive power set in the armor. Confirmed that the heavier the armor, the higher it is.
Confirmed that it also affects magic.

Normal Physical Damage
It's determined by weapon attack power, armor defense, muscle strength, defense, agility value, and impact damage.
Could weapon weight be involved in other ways than weapon attack power as well? under investigation

martial arts damage
It's usually determined by physical damage, martial arts power, and skill level.
I'm investigating if there are other factors.

Magic Damage
Determined by staff, armor defense, magic power, magic power, skill level, and defense. The fire attribute reduction effect is confirmed.

It is likely to have an attribute advantage. Under investigation.

Falling Damage
I verified this by jumping down from various places.
Damage is confirmed to occur from about 3-4 meters.
Confirmed damage increase as the altitude increases.
Confirmed the reduction effect in armor.
Weapons, armor endurance value of weapons and armor confirm the effect of a drastic decrease.
It has been confirmed that no damage occurs in the city.

Impact Damage.
Verify by bumping into various things.
Confirmed damage when hitting people and objects hard.
It seems to be the reason why the durability value of the weapon decreases.
It is confirmed that the impact damage is large when it is a heavy weapon.

Penetrating damage
Verified with one-handed swords, spears, fine swords, bow and arrow skills and weapons.
It is confirmed that the durability value of shields and armor is reduced more than the slashing techniques with thrusting techniques.
It seems to be determined by weapon, muscle strength and agility. Under investigation

critical damage
Verified by punching and kicking.
Confirmed to occur by hitting and kicking hard on the vital point of the human body.
It is confirmed that the damage is constant at any vital point.
Critical damage is confirmed to be approximately double.

Parry damage.
I see that it stiffens when the attack is played.
Time is 1 to 2 seconds.
You will see an increase in damage while it's rigged.

Chain damage.
Confirmed that damage is increased when hitting a series of attacks on a hardened character.
Also, extension of rigor time has been confirmed.